Quote: "Hmm, a parkour game. Seems a bit odd though, as quite possibly the worst part of any FPS is when it gets treated as a platformer, but hopefully EA can make it work, I guess."
It's not an FPS though. Although it has weaponry, the trade-off you make carrying it is not being able to move as quickly, jump and grab things. It limits the route you
might take forcing you to take a more dangerous one that will force you to use the weapon.
That and you can't add ammo (a bit like Condemned) where once you've used the ammo, the weapon becomes nothing more than dead-weight.
The focus is far more on your motion and moving through the level. Even the melee combat is apparently entirely based on how fast your going, the rotation of your body, the limb that is closest and how you them move once you decide to attack.
An example I've seen is a scene where the guy jumped off a ledge to a raise platform with railing that had a guard on it. The first time he did it, he stayed fairly straight and didn't touch anything. It caused the character to basically body slam the guy on to the rail where he fell over it backwards.
Then he restarted the scene, this time tapped a button just as he was about to hit the guy and the character this time wrapped her legs around his head and basically rode his face to the ground.
Another restart and the guy this time twisted to the right a bit and pushed a button which led the character to do a kick that knocked the guy off-balance with a shot hand-to-hand section followed that he paused a short way in.
I think what will make this game stand out is the innovation in controls and how you go around the city. It's one thing to do free-running in a 3rd person feeling quite detacted and being able to see exactly where you're going. There is no real sense of danger or emergency about things... it's another to do it entirely first person having to have an understanding of your surroundings quickly and easily.
There is no HUD to keep that truely saturating experience that it's really you as the player doing it. The world itself instead becomes the HUD marking possible routes in a colour responding to the button you need to press to use it. Every aspect seems so slick and seemless, giving you more of an adventure feel to the game however with very deliberate paths to take.
I'm quite happy they've said it will be a strictly linear game, despite initial reactions being it'll be like GTA. Instead you get a handful of routes to go around the same linear path, that you make often within a moments notice. To make it truely open they would've had to slow down the pace of the game, which would loose the feel it has right now.
Can really see this being a very remarkable game, although I doubt it will be a greatly popular one; it will be remarkable!