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Geek Culture / Mirror's Edge - Freaking amazing gameplay video!

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Jeku
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Posted: 15th Jul 2008 08:24 Edited at: 15th Jul 2008 08:29
Have you guys checked this out?

http://www.gametrailers.com/player/36297.html?r=1

It's all in-game footage, and a first-person "running and jumping" game--- it just looks so crazy. Some of the EA studios are really doing amazing stuff this year

I like the whole 1984 storyline, too.

EDIT:

Check out this actual trailer in HD:

http://www.gametrailers.com/player/36281.html?r=1


Saikoro
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Posted: 15th Jul 2008 08:35
Hmm, a parkour game. Seems a bit odd though, as quite possibly the worst part of any FPS is when it gets treated as a platformer, but hopefully EA can make it work, I guess.

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Sunflash
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Posted: 15th Jul 2008 08:50
FINALLY! A game that utilizes parkour! I've been waiting for that for awhile

And the martial arts is a little neat too,we'll see how it works out though, thats one game on my shopping list, lol.

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Agent Dink
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Posted: 15th Jul 2008 08:55
I'll watch the trailer tomorrow for sure! I've been seeing stuff about this game and it sounds neat.

Sunflash
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Posted: 15th Jul 2008 09:00
yeah, come to think of it, I think I remember seeing an article about it in PC Gamer awhile back, the article was about parkour being used in games these days. I recongnize the graphics and the great use of bloom effects. I hate games that are dark, that make me feel like I need to squint to see!

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Blobby 101
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Posted: 15th Jul 2008 09:18 Edited at: 15th Jul 2008 09:33
Looks Really Coool!
What i don't get, was that The guy Narrating through the Game Play Vid was calling the main Character "He" But whenever The main Character spoke, he sounded like a woman... maybe i miss heard the Narrator/Announcer guy.

EDIT: wait, no I Presume Lars is The Guy Playing it?
AaronG
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Posted: 15th Jul 2008 09:23
Looks very nice, I just wished they used a little bit of formal Parkour/FreeRunning techniques like Monkey Hopping and Tic-Tacs.


Alucard94
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Posted: 15th Jul 2008 09:28
Blobby he called her she I think, and this game is looking VERY impressive.


Seppuku Arts
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Posted: 15th Jul 2008 14:35
That is freaking amazing, interesting to see the final result. I wouldn't know how such a game would work first person, but we shall see.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
NeX the Fairly Fast Ferret
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Posted: 15th Jul 2008 14:57 Edited at: 15th Jul 2008 15:01
I think Sega should be considering purchasing the engine for a certain blue hedgehog of theirs...

EDIT: Anyone else notice the "GOD MODE" in the bottom left at times?


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Chris K
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Posted: 15th Jul 2008 15:36
That's probably so the developers didn't get killed during the demonstration.

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Zappo
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Posted: 15th Jul 2008 15:57
I saw a very similar trailer for this on PSN a while ago. It does look amazing and well put together, but I too have my doubts about the gameplay. Without a wider peripheral vision I am not sure how it will play. You would need to be able to glance at your feet to see if you are going to make that platform or not - or have a lot of the grabbing and distance estimation automated. I look forward to finding out how they have found ways round that.


Chart data provided with kind permission from ELSPA
NeX the Fairly Fast Ferret
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Posted: 15th Jul 2008 16:18
Three words:

Fish Eye Lens


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Megaton Cat
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Posted: 15th Jul 2008 19:17
wow!

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Chenak
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Posted: 15th Jul 2008 19:31
Fed ex of the future? o.o

Looks fantastic. A bit too "clean" though
Raven
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Posted: 16th Jul 2008 05:25
Quote: "Hmm, a parkour game. Seems a bit odd though, as quite possibly the worst part of any FPS is when it gets treated as a platformer, but hopefully EA can make it work, I guess."


It's not an FPS though. Although it has weaponry, the trade-off you make carrying it is not being able to move as quickly, jump and grab things. It limits the route you might take forcing you to take a more dangerous one that will force you to use the weapon.

That and you can't add ammo (a bit like Condemned) where once you've used the ammo, the weapon becomes nothing more than dead-weight.

The focus is far more on your motion and moving through the level. Even the melee combat is apparently entirely based on how fast your going, the rotation of your body, the limb that is closest and how you them move once you decide to attack.

An example I've seen is a scene where the guy jumped off a ledge to a raise platform with railing that had a guard on it. The first time he did it, he stayed fairly straight and didn't touch anything. It caused the character to basically body slam the guy on to the rail where he fell over it backwards.

Then he restarted the scene, this time tapped a button just as he was about to hit the guy and the character this time wrapped her legs around his head and basically rode his face to the ground.

Another restart and the guy this time twisted to the right a bit and pushed a button which led the character to do a kick that knocked the guy off-balance with a shot hand-to-hand section followed that he paused a short way in.

I think what will make this game stand out is the innovation in controls and how you go around the city. It's one thing to do free-running in a 3rd person feeling quite detacted and being able to see exactly where you're going. There is no real sense of danger or emergency about things... it's another to do it entirely first person having to have an understanding of your surroundings quickly and easily.

There is no HUD to keep that truely saturating experience that it's really you as the player doing it. The world itself instead becomes the HUD marking possible routes in a colour responding to the button you need to press to use it. Every aspect seems so slick and seemless, giving you more of an adventure feel to the game however with very deliberate paths to take.

I'm quite happy they've said it will be a strictly linear game, despite initial reactions being it'll be like GTA. Instead you get a handful of routes to go around the same linear path, that you make often within a moments notice. To make it truely open they would've had to slow down the pace of the game, which would loose the feel it has right now.

Can really see this being a very remarkable game, although I doubt it will be a greatly popular one; it will be remarkable!

Jeku
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Posted: 16th Jul 2008 10:10 Edited at: 16th Jul 2008 10:11
Raven - where did you get all that extra info from? I'd be interested in having a read.


Sunflash
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Posted: 16th Jul 2008 10:21
Seconded. But now you've made me VERY excited for this game. Time to hit YouTube

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ionstream
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Posted: 16th Jul 2008 11:09
If you want "parkour," check out Super Mario 64.

This looks pretty cool, but something about the city isn't quite right, or maybe they were just going for that look. Still looks really fun to play!

Quote: "It's not an FPS though."


I think he just meant that its a first person platformer, instead of the more traditional third person.

Van B
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Posted: 16th Jul 2008 11:28
Looks very cool, good to see this being done in first person too - we don't need another Assassins Creed after all.

For some reason it reminded me of Portal, even though they are very different.


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JohannesM
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Posted: 16th Jul 2008 11:41
If anyone wants, I can post an article about this game. It's in finnish though.


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Alucard94
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Posted: 16th Jul 2008 11:53
I actually think this game is going to be controllable perfectly, as I have played similar games and I loved them.


Raven
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Posted: 16th Jul 2008 13:02
Quote: "Raven - where did you get all that extra info from? I'd be interested in having a read."


Well I learnt about quite a bit from the latest developer videos on Gametrailer.com and GameSpy.com, there are a few things though that was just luckily in the right place at the right time... even though I wasn't suppose to be

flashing snall
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Posted: 16th Jul 2008 20:38
Oh man, this game looks so cool.
Their story trailer looks the Esurance commercials... Interesting style to take after the amazing graphics?

Im so glad I actually have a PC that can run this now


This is my WIP, not even ready for a WIP thread yet though.http://smallgroupproductions.com/
David R
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Posted: 16th Jul 2008 21:30
The city is too sterile looking, even for 1984-style plot lines. Needs to be a tad more realistic (if it's slightly more realistic, and easier to relate to real life, I reckon it will be more thrilling to play than a typical 'futuristic' sterile environment)


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Sunflash
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Posted: 16th Jul 2008 21:49 Edited at: 16th Jul 2008 21:49
Quote: "The city is too sterile looking, even for 1984-style plot lines. Needs to be a tad more realistic (if it's slightly more realistic, and easier to relate to real life, I reckon it will be more thrilling to play than a typical 'futuristic' sterile environment)"


I think you need that kind of bright environment in order to let the paths stand out easier. And thedeveloper wants to give the player a diferent emotion then dark and dangy.

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Osiris
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Posted: 16th Jul 2008 22:04
Also, that may not be the final way it looks...

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David R
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Posted: 16th Jul 2008 22:28
Quote: "I think you need that kind of bright environment in order to let the paths stand out easier. And thedeveloper wants to give the player a diferent emotion then dark and dangy"


I don't necessarily mean dark etc. but just more realistic city elements compared to blank sterile spaces.

Also, if it were to be darker, then that would make the paths stand out more, surely? (Bright red glowing pipes vs. dark background)


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Van B
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Posted: 16th Jul 2008 22:58
But it's EA! - it'll have slow motion blurred replays overlayed by blurring and more slow motion, and a sound track selected by a 12 year old.

I think that style actually suits it the feel, kinda Matrix, with clinical agent dudes chasing you. It's broad daylight and the usual cruddy YouTube quality, so it might be more realistic looking than it appears there.


less is more, but if less is more how you keeping score?
Benjamin
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Posted: 16th Jul 2008 23:27
I agree that the texture detail is lacking, but it looks like an interesting concept.

SunnyKatt
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Posted: 16th Jul 2008 23:57 Edited at: 17th Jul 2008 00:04
It needs euphoria, especially around the fighting the reactions of the bad guys could be way better. But looks good.

EDIT:
Here is another vid.

http://www.gamespot.com/video/941949/6193675/mirrors-edge-official-movie-1

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Jeku
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Posted: 17th Jul 2008 01:47
Quote: "But it's EA! - it'll have slow motion blurred replays overlayed by blurring and more slow motion, and a sound track selected by a 12 year old."


Hmm somehow I thought the typical EA haters would give some credence to something that is unique. I guess you can't win with some people when you're EA!


Lucifer
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Posted: 17th Jul 2008 03:30
Trailer looks fun, and the graphics are good i'm going to buy this game when it comes out

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JoelJ
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Posted: 17th Jul 2008 03:43
I like the way it looks. It's refreshing.

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Van B
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Posted: 17th Jul 2008 09:19
Sorry Jeku - It's a bad habit I know.


less is more, but if less is more how you keeping score?
Benji
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Posted: 17th Jul 2008 09:42 Edited at: 17th Jul 2008 09:46
So what do you have to say about this article Jeku?

http://www.yougamers.com/news/19490_ea_sports_and_the_pc/



I have played and loved a lot of EA games, but now...I've lost my trust in the company.

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Jeku
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Posted: 17th Jul 2008 09:53 Edited at: 17th Jul 2008 09:54
From my unbiased perspective, I can see why many of the big publishers are *not* publishing on PC.

The author of that blog is a little clueless--- take this choice quote:

Quote: "Beyond technical solutions such as Steam, the other way to curb piracy is to actually offer good value for money - enticing players to give you money in exchange of something that is perceived to offer something in return."


Most people would agree that Crysis was great value for the money, and look how much that was pirated. The same can be said for Call of Duty 4. The numbers don't lie, as Peter Moore has stated.

As for PC games being PS2 ports, I won't agree or disagree as I haven't played a sports game on my PC since NHL 94. Most of my friends have 360s or Xbox's and myself I play the NHL game exclusively on the 360.

I think if Mass Effect and other key PC games under the EA arm actually do better than projected, we'll see the sports games getting back on the system. EA likes money. If the money is on the PC then the games will be there.


Benji
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Posted: 17th Jul 2008 10:51
What about the yearly updates? Isn't that kind of extreme? Paying for an update to fix bugs in a game you bought?

I definitely see the cluelessness of the author, but he does have good points.

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SunnyKatt
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Posted: 17th Jul 2008 15:17 Edited at: 17th Jul 2008 15:18
Quote: "the other way to curb piracy is to actually offer good value for money - enticing players to give you money in exchange of something that is perceived to offer something in return.""


Yeah, that was a total lie. There is no good in pirates - they steal whatever they get their hands on and they don't care who it effects.

But otherwise I agree with the article.



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Benji
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Posted: 17th Jul 2008 21:44
Yes, people are going to pirate these days, despite being offered a "good value" for their money. Mainly because it's so easy to do it and go undetected.

I was recently searching for a website where I could view some DOS games (for old times sake ) , tried one site, and there was a whole archive of pirated commercial games. One click away - BF2, free download.

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Jeku
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Posted: 17th Jul 2008 22:36
Quote: "What about the yearly updates? Isn't that kind of extreme? Paying for an update to fix bugs in a game you bought?"


What do you mean by "yearly updates"? You mean the fact that the sports titles come out every year? Every sports game publisher does this. Take it from someone who worked on the same sports franchise 3 years in a row (Madden)--- a *lot* is added each year. It's not about a roster update, fix a few bugs, then change the year digit. Every year adds new features, or an overhauled 3D engine, or brand new AI (like in NHL Hockey's case last year), or entirely new leagues, new online modes, etc. etc. etc.


Benji
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Posted: 17th Jul 2008 22:47 Edited at: 17th Jul 2008 22:49
OK, maybe so, but that brings up another issue. When they are overhauling the 3D engine, why not improve it a bit more? It seems they are keeping the games "current gen" as much as they can. This is just aimed at EA Sports games, BTW. Other games EA makes, such as Crysis, has amazing graphics. Can't they do the same for sports? Some of the football games look pretty good, but others like soccer, have seemed to have stayed about the same.

[/rant]

I've said my piece. Nothing personal, just have my problems with certain parts of EA.

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Sunflash
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Posted: 17th Jul 2008 23:47
Quote: "Other games EA makes, such as Crysis, has amazing graphics"


EA did not make Crysis, Crytek did.

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Seppuku Arts
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Posted: 18th Jul 2008 00:01 Edited at: 18th Jul 2008 00:07
Funny, neither of those men look like Jeku...I could swear he was on the Madden team...

Quote: "Quote: "Beyond technical solutions such as Steam, the other way to curb piracy is to actually offer good value for money - enticing players to give you money in exchange of something that is perceived to offer something in return."

Most people would agree that Crysis was great value for the money, and look how much that was pirated. The same can be said for Call of Duty 4. The numbers don't lie, as Peter Moore has stated.

As for PC games being PS2 ports, I won't agree or disagree as I haven't played a sports game on my PC since NHL 94. Most of my friends have 360s or Xbox's and myself I play the NHL game exclusively on the 360.

I think if Mass Effect and other key PC games under the EA arm actually do better than projected, we'll see the sports games getting back on the system. EA likes money. If the money is on the PC then the games will be there."


Yeah I don't think value for money has anything to do with it, all value for money did was make me want to buy Mass Effect for £20 instead of Devil May Cry 4 for £30 earlier today...the decision was obvious. If it was value for money, then pirates would buy the student version of 3DSMax instead of downloading an illegal copy.

I'm sure piracy is a very difficult thing to stop when it comes to PC gaming and it seems the PC market suffers, as a PC gamer I don't like piracy as I think there would be more games out for the PC that way. It seems different piracy methods are difficult to overcome, however, out of curiosity, how bad has Mass Effect been for piracy? Considering it required internet activation and a code to enter. Sounds like Crysis hit it pretty bad.

Quote: "Take it from someone who worked on the same sports franchise 3 years in a row (Madden)--- a *lot* is added each year. "


Yup, I was surprised by the differences between 2 Fifa games, and of course the graphics get better and keep up to date with the current leagues etc. if they didnt update Terry Sheringham would still be playing for Tottenham and Wayne Rooney would just be a custom job.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Jeku
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Posted: 18th Jul 2008 01:24
Quote: "When they are overhauling the 3D engine, why not improve it a bit more?"


Because most gamers are all about visuals. I have no idea. I have never worked on a game's rendering engine, so I could be wrong about that. Maybe most of the time it's incremental fixes, but really it appears like you're just arguing for the sake of it.

Quote: "Can't they do the same for sports?"


Tell that to the millions of people who buy FIFA Soccer and Madden every year. However, you can't tell me that the graphics don't improve on games like FIFA Soccer. Even myself, who doesn't play the game, notices that FIFA just kills the competition with graphics


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Posted: 18th Jul 2008 02:41
I think what lends to many believing the sports titles are just the same thing re-released with some updated rosters and such is because there is so much refinement amongst other things that really goes on.

What's more is the graphics realistically haven't actually changed for FIFA for example for the past 5 generations. I think this is what has led to EA Sports actually saying that there won't be any franchises released next year for the PC and older platforms. (basically only the PS3 and Xbox 360 will see next years hits)

There is much speculation on this being down to piracy and poor sales, but I'd say what they're doing is not only revamping the graphics engine to be multiplatform and in-line with the "next-gen" console visuals; but also to take a step back and figure out what works on given platforms better.

I think we're going to see less multiplatform releases of their entire range of games, and see them start to specialise. Giving the development teams more time to focus on really providing a better experience over 1 maybe 2 platforms rather than 5.

Can only mean the game will get better.
Honestly I can't say much for NFL, FIFA, NHL, NBA, etc... but as far as the Tiger Woods PGA games go; they have some serious changes between the games control wise. I barely even notice the changes in the player rosters to that years; then again i'm not into golf... it's just a laugh playing it drunk with my friends.

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