Quote: "I didn't say "suck up""
And I never stated or implied you did, it's just from what I recall everyone else's posts pretty much were, then I say something that isn't this and give some C&C, then low and behold you slam what I say.
Quote: "you can't judge an engine based on screenshots from a demo application."
Sure you can, if I see a game engine that has showcase games/tech demos and screenshots that look like crap then I'm not interested, if the devs can't be bothered to make sample applications showing off how to implement things using their API then why should I spend money and time seeing if this is possible? For all we know the Leadwerks engine is more advanced than the Source engine, maybe it runs faster, has better hardware scalability and multi platform support, but until there are demos showing this no one's going to care. I highly doubt any prospective game developer will buy/try all possible game engines and use them for months before coming to a conclusion on which to use, that would simply take too much time to wade through engines that aren't good enough, or aren't suited for your needs. But if there are demos showcasing the exact thing you envision your game world to be like then you've suddenly saved months of research and know what you're after.(oh and when I say demo here, I don't mean Crysis or Half-Life2, I mean tech demos)
Quote: "Commenting on texture quality on a sample program for a fully functional game engine serves little purpose."
Helping someone improve their map editor(well the map editing portion) serves little purpose? Well I guess I'll remind myself not to post on any WIP level editor topics as I'm sure the end programmer once they've done the map can improve it better.
Quote: "But it's a demo for an engine, not a drag and drop level editor"
Well the sandbox editor looks a lot like one, you click brushes and raise/lower terrain and the textures get auto applied based on altitude/slope, I assume the trees do to, so why not rocks?