Making more levels is easy. Fist save your current one and make a new one. When you are done with each level, goto file, build game. On the second tab, you can select what levels you want to add.
Killing someone directly will not make a cutscene appear. However, with some scripting, we can do this.
1.Give the cheracter the destroy script named destroyandactivate.fpi or something loke that name.
Then, make a story zone and give it this script.
;Artificial Intelligence Script
;Header
desc = Story In Zone
;Triggers
:state=0,activated=1:state=1,sound=$0,video=$1,stopsound=$0
Now set the cheracter's IFUSED to the name of your zone and you are set.
Give any door the doorlocked.fpi, or simply choose the doorkey segment. Then place any key entity in your level. This works, but if you want more than one key, you need to name them with diferent names. If you have a second key anr door, right click on the key. In the name feild, give it a destinct name. Then in your second door, right click and set it's use key value to the name of the second key.
What do you mean? Have you only been doing level designs on one level? OK. There are two buttons on the toolbar that have a + and -. These will bring you up a level, or down it. Or you can use the = and - keys on the keyboard for easier navigation. Then paint your segments as planned. To make an opening in the floor, pick your segment, then goto segmeants on the toolbar, and pick "Paint only floors" the as you right click, it will erase only floors. Hope this helps.