so the best thing to do would be to use an FPI script to make a preset code appear on the screen, and the user keys this into the 3rdPA.
I suppose its best for me to tell you that im designing a game that has 6 "chapters" each of which is a seperate build exe game. i was going to use this function (if it exsisted) in conjunction with a VB application i had made to only unlock the next chapter once an FPI scrript was run at the end of the pervious chapter.
alas, maybe not!
cheers anyway lads/lass's - ill have to approach this from a different angle
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