I think you could create a perfect "Mirror" reflection in DBC - what you'd have to do is finish setting the scene, temporarily reposition your camera to where the mirror is, grab an image of what the camera/mirror was seeing and then use that image as the texture for your "Mirror" object.
I'm sure I've seen this mentioned before (maybe with an example?) but I can't find the link.

It was talking about a way of creating security cameras, so you could view other areas of your 3d world on little television screens - the principle here's the same.
If I admit that I'm lying, am I telling the truth?