Quote: "Heh, i tried to create my own."
...that's why your model isn't appearing as expected in
FPSC...the alignment is off.
The fastest and easiest way to get a custom weapon to appear and function properly in
FPSC is to
1. Merge it into an existing weapon's scene,
2. Position it exactly as the existing weapon,
3. Delete the existing weapon's mesh, and reassign the skeleton (
with animations intact) to the custom weapon's mesh.
4. Export as an .x file. (
JT Exporter for Milkshape)
I am not a
Milkshape guru.
FragMotion is my weapon of choice. You'll need to need to search for answers, and perhaps ask someone who uses
Milkshape extensively...