Quote: "This is what you're asking. How can we answer this when MS' Avatars and Sony's Home system aren't out yet? For pure speculation, the 360 avatar system appears to have absolutely no benefit to 360s core audience."
There is more than enough media and information on all of the systems available to make informed opinions on them even if you haven't yet used them. Just because the WiiMii's are actually out and available doesn't mean everyone has used them, you'd be surprised just how few people even realise that they're used as Accounts and as such just re-create lots of people randomly for a laugh.
Xbox "Avatars" Video
There is a majorly different approach by each of the companies implimentations of these systems.
Nintendo's approach has been for a really basic representation of yourself to use in their 1st party Wii-Exclusive titles. They're not really aimed past something to represent yourself in anything outside of WiiSport, WiiPlay, WiiResort, etc...
Sony's approach is more to sit there as the backbone to their new community design. Providing what their main competitor (Microsoft) do but in a 3D environment. As such your main area becomes your "Home" which you can style and decorate how you choose to, invite round buddies, show off your Trophies (Achievements), watch movies, etc.. This opens up more in to a whole 3D community akin to the Virtual Reality worlds of the late 90s, and the more recent Second Life MMORPG.
Microsoft's approach is to provide a system that allows users to jump between casual games while retaining their own look. This has the flip-side of having a generic style and model-base for developers of casual titles to take advantage of. This makes each use fairly instantly recogniseable when playing these casual titles, as you would say going outside and doing things with friends.
Each approach is a very different stance on what people might want from such systems.
The industry today might seem like they're copying each other but this is how the games industry has always been since it's inception to main stream over 2 decades ago. While this does often create a huge many things that we would rather forget, each generation does it's part to add to the evolution of gaming as we've come to know it.
You can run a whole family tree on features in games, the titles that pioneered them and the ones that took that idea; then ran with it. Competition, and copying is what pushed the industry constantly forward. It is also what forces developers not to stand still and stagnate.
The whole concept of a "generic" Avatar you can use from game-to-game is a fairly new concept, while the concept of an Avatar itself isn't. Nintendo as so often is the case, has pioneered this; but you can guarentee someone else will perfect it and make it something that people will want to use.
I thought given this community is mainly full of gamers who are unbiased for the most part on who has the "best" system; especially as developers what of the new systems being impliment seem the most appealing there might've been a good debate on what might work, what is good and what is bad about what is going on.
Instead what has happened is some of most close minded comments I've honestly seen in a long time. Given the industry is finally begining to reopen to the bedroom programmers, with more and more shift moving to causal games and independant titles... figured that a system that provides developers with a standard of this fashion would've been as exciting to you guys as it is to myself.
It is a shame that I was wrong and the general consences seems to be "I don't care", which although I guess not surprising given I've heard the same reaction about Digital Distribution systems; which now are everywhere, and aren't going away anytime soon. What is disappointing is that so many can't seem to see beyond the here'n'now.
Disappointing and a Shame.
I mean hell, I think a system like the Avatar system would be freaking amazing for TGCs products especially FPSCreator or such. Tie that in with the TGC Store, and User Accounts System. Bam! you have yourself something quickly adaptable as developers, stable across all the titles available; as well as something that users will enjoy. Plus would provide extra revenue for those who like your titles so much they want to purchase the extra outfits to use all the time while talking to friends or even better to show off that they got for free by completing some sort of in-game achievement.
That would only be the tip of the iceberg imo of what such a system can provide.