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FPSC Classic Work In Progress / MultiPlayer Map Competition

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RedneckRambo
18
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 24th Jul 2008 05:54
I'm nearly finished with my MP map for the competition. All I need to do is some minor touch ups like the crosshairs.

Here's the first screeny, few more coming.

I'd love some criticism.

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RedneckRambo
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Location: Worst state in USA... California
Posted: 24th Jul 2008 07:01
Screeny 2

I'm not so proud of this screeny for some reason lol.

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RedneckRambo
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Posted: 24th Jul 2008 07:12 Edited at: 24th Jul 2008 07:13
Screeny 3.

This is just a different view of screeny 2.

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RedneckRambo
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Posted: 24th Jul 2008 07:16
Here is the layout of the level.

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RedneckRambo
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Posted: 24th Jul 2008 07:18
And just so you guys know, I will be building two different versions of this game. One with v107 just so I can meet the requirements for the competition, and one with Ply's mod.

tgcmaster
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Posted: 24th Jul 2008 12:09
nice screenshots, it looks like an awsome game
RedneckRambo
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Posted: 24th Jul 2008 20:15
Thank you! I was never a master FPSC user but I really like the way this is coming out.

McCrazy
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Location: Germany
Posted: 24th Jul 2008 21:45
This is very cool! But make the ambiencelight a bit higher, its a bit to dark...

McCrazy, Crazy4Games
RedneckRambo
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Posted: 24th Jul 2008 22:05
I wasn't sure how dark I wanted it. I wanted it very dark for some reason. I might brighten it up a bit but for the most part it's going to be very dark.

On a side note, I have finished all of the crosshairs for each weapon in the level. I'm not going to post a screeny of them lol, just know that I did.

RedneckRambo
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Posted: 26th Jul 2008 01:44 Edited at: 26th Jul 2008 02:26
I brightened the level a lot. I changed my mind because I took off dynamic lightning. I'm not going to explain why that made we want a brighter level, but it did lol. I'll post a screeny in just a moment.

Sorry for the delay, here's the screeny.

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Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 26th Jul 2008 04:43
Looks good, cant wait to try it out

Bat vink says "Teh"
Quote: "
Please do not post non-specific requests, and read the stickies at [B]teh[/B] top of the board... "
RedneckRambo
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Posted: 26th Jul 2008 04:45
Thank you. Since we are making MP levels, are we going to be having matches?

Aertic
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Posted: 26th Jul 2008 05:05
well, I know I`m not going to participate online server's. only offline testing/performance/level design and... wep placement and spawn points... last two are important in mp maps

Gunn3r
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Location: Portland, OR
Posted: 26th Jul 2008 08:27
Jenkins, maybe try and make it brighter by adding lights... Not by upping the ambience. It's something that I've noticed in a lot of games. If the game is lit by ambience, it washes out all of the cool lighting that's already in play. If it's lit by lights, you can adjust what areas are really bright by having bigger lights.


Gunn3r Games
RedneckRambo
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Location: Worst state in USA... California
Posted: 26th Jul 2008 09:04
It's actually darker when the game is built and looks a lot better. For some reason in test game it's crazy bright like that. But in the built game it's much better.

Thanks for the advice gunn3r, however, this is a Multi Player game, and Multi Player is very laggy as it is. If it was single player I would do exactly that. But I just want to keep the game running fast, fast load times, I want everything about the game going fast.

I've actually already put more lights in the level than I wanted to.

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