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Newcomers DBPro Corner / Goodbye Bmax

Author
Message
Lancewrath
21
Years of Service
User Offline
Joined: 30th Dec 2002
Location:
Posted: 26th Jul 2008 00:44
ok so i just left blitzmax. ugh i bought b3d bmax and b3dsdk trying to keep up with a system that still only supports DX7. Further more Bmax isnt as widely known so getting help with projects was a pain.


DBPro seems to offer exactly what ive been seeking in a 3d game SDK. I am glad to hop aboard with a fresh copy of DBPro

if god = infinity and infinity = 0 then god = 0
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 26th Jul 2008 00:58
welcome to the comunity
i dont know that much about blitz but probably an decent program?
cheers
Lancewrath
21
Years of Service
User Offline
Joined: 30th Dec 2002
Location:
Posted: 26th Jul 2008 04:54
Ouch, um i thought DB Pro had OOP capabilities. thats a kick in the pants. i suppose i could write some sort of function that can emulate classes but still OUCH!

if god = infinity and infinity = 0 then god = 0
Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 26th Jul 2008 10:58 Edited at: 26th Jul 2008 11:02
you can get a DLL (plugin) to give DBP OOP capabilities - i'll try to find it for you.

EDIT: It's not a DLL but Here you go, OOP precompiler for DBP
Lancewrath
21
Years of Service
User Offline
Joined: 30th Dec 2002
Location:
Posted: 26th Jul 2008 19:31
yea i got it from another thread. very cool indeed.

BTW thanks everyone i like the community here more. my threads actually get a response within a few hours opposed to 6 months

LIKE OMFG IM TEH KING OF TEH INTARWEB!
TechLord
21
Years of Service
User Offline
Joined: 19th Dec 2002
Location: TheGameDevStore.com
Posted: 29th Jul 2008 12:03 Edited at: 29th Jul 2008 12:09
Quote: "ok so i just left blitzmax. ugh i bought b3d bmax and b3dsdk trying to keep up with a system that still only supports DX7. Further more Bmax isnt as widely known so getting help with projects was a pain."
I migrated from Blitz to DBP to develop my MMO due to the lack of an updated graphics engine and other support. I'll be honest, DBP's Language and IDE does take some time getting use to. I have been able to survive without OOP to this point, so hang in there.

Welcome to the community.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 29th Jul 2008 17:36
There is also DarkGDK here, which lets you use DBP functions in C++.

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