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3 Dimensional Chat / pump-action shotgun for sale

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Teep
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Posted: 15th Jul 2003 22:17
hello all!

pump-action shotgun for sale here, 32$.
note! copyrights are not for sale. allthough way of use on the model is free, commercial or non-commercial. but you cannot re-distribute it separately or as a part of a 3d model collection

http://www.teemupuurunen.vze.com
> 3d art > pump-action shotgun

if you just want to view a screenshot:


thank you
teemu puurunen
Van B
Moderator
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Location: Sunnyvale
Posted: 15th Jul 2003 22:22
Your weapons look really cool - but I would say you should try and cut the polygons down in future, 2000 polys for a gun that'd be onscreen all the time is a bit much for any language.


Van-B

My cats breath smells of cat food.
Teep
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Posted: 15th Jul 2003 23:18
yeah, true. soon after fixing some texture issues i'll release an assault rifle. ( 444 polys )

the shotgun has 1178 polygons

Shadow Robert
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Location: Hertfordshire, England
Posted: 15th Jul 2003 23:29
look nothing against your or trying to discourage you...
but sorry... TAKE IT OFF THE MARKET

else you will have some stupid kid spending thier money on something that they can't use.
from your Bio you say you've been using Milkshape for a few months - thats good for you... but can you HONESTLY look at that model and say that it is retail worthy, ESPECAILLY at such an extorsionate price?

look people like you really piss me off, you don't have any real skill yet DON'T act like you do - stop trying to sell taken you don't have yet and actually put some time into damn'd well learning to model and texture efficiently and WELL for games.
Then come back with a larger selection of models at a better price!

the 2 models you have done might be oki for an amature title your working on but they ARE NOT retail worthy.

Eric T
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Posted: 15th Jul 2003 23:51
Good but not 32$ good, hell i don't even pay that much for a human model. Man i'd pay you 3$ for the untextured(seeing as i do all my own texturing) but i have no need for a shotgun right now.

Opinions are like a$$holes, Everybody has one.
Teep
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Posted: 16th Jul 2003 00:05
1) this might make me look worse but if u look carefuly "It has been about a year or few months over"

2) many gun models cost a lot more then 32$

3) sorry if i've given that kind of an impression that i would be a guru at 3d modeling here. i really am sorry. but i have no intentions on making 3d modeling my primary job... never.

4)
Quote: " the 2 models you have done might be oki for an amature title your working on but they ARE NOT retail worthy."

sorry to hear if you think so

5) i wont take it off the market

Mattman
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Posted: 16th Jul 2003 00:18
Quote: "2) many gun models cost a lot more then 32$"
i am not even gonna say somethin

Quote: "3) sorry if i've given that kind of an impression that i would be a guru at 3d modeling here. i really am sorry. but i have no intentions on making 3d modeling my primary job... never."
well, it sure sounds like it if you are charching 32$ for that one model...

---Mattman
DID YOU KNOW THAT ???
MikeS
Retired Moderator
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Posted: 16th Jul 2003 01:52
Cut polygons by at least 1/2, and sell for $10 or less.or you could stick to $32,but I don't think anyone would buy for that high a price.Heck, I'd just buy milkshape for $20,
(i already have lithunwrap), and vola, I can make my own gun models in about an 2-3 hours, maybe not the same quality, but in lower polygons, and a cheaper price.



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
Arkheii
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Location: QC, Philippines
Posted: 16th Jul 2003 14:25
www.turbosquid.com

Honestly, that doesn't even compare to the ones for sale, or even free here. They've even got lots of good models (super high polycount, animation worthy) and many are free.

Anyway, a shotty with a scope? Riiight. IMO shotguns shouldn't even have ironsights anymore.

Carlitos
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Posted: 16th Jul 2003 18:39
I really think that before you start selling(especially at such high prices) you should make some free models so that people can see what your made of(not sure if those are the words im looking for). Once people see that you can model, then start sellin.

--carlitos
Hamish McHaggis
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Posted: 16th Jul 2003 21:34
I don't think everyone is saying your model is bad, just $32 really is too high. We are doing you a favour here, if you don't listen your not going to sell anything.

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
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Moondog
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Posted: 17th Jul 2003 03:06
hmm...are you chargin by the poly?? or by the res of the texture file?

srry if i sound like an a**hole, but those guns sux "big diet Dr. donkey balls"...ha! dats a good one

the quality of the texture work isn't great, and poly count is too high for a lot of people.....hmm, Dajavu?....did i hear this somewhere else?

anyway, keep at it, practice, at everything...maybe some idiot will buy it, maybe not. don't care...

eh, ok, i'm an a**hole today..... it's fun sometimes...

Moondog
koolaid
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Posted: 17th Jul 2003 03:26
well it is a high price they looked good and raven dont you think you came a little hard there

KOOLAID
MikeS
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Posted: 17th Jul 2003 03:35
puurunenteemu, you still here?

Anyway, if you really wanna sell them. Cut the polygun counts in half, at least., and why don't you try selling all of them in like a $10 package? Some of us aren't exactly, errr, in bags of money yet. (look at my sig, even microsoft turned me down. lol j/k)



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
Richard Davey
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Posted: 17th Jul 2003 04:16
$30 is way too much money, but your model is a lot better than I was expecting it to look like. Don't be discouraged by the more vocal (and I hasten to add, less talented) comments you've received so far. Ok so you're trying to make a quick buck on the models, but at least you've something to show. Get your model on TurboSquid.com and sell it through there (and drop the price).

1000 polys for an in-game gun that would remain close-up most of the time (ala FPS) is nothing to be overly worried about btw, so don't fret too much over the poly count. You should offer a "high" and "low" poly version in the pack though.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
New DBS Web Sites Coming Soon - All Change
Teep
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Posted: 17th Jul 2003 17:03
ok, well thanks for the "constructive" feedback.

and yes, i still am here. i just might occasionaly have some breaks from my computer.

lcfcfan
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Posted: 17th Jul 2003 19:05
I think the gun looks really good and the texture is impressive too i would be proud to make something like that it's just a little too high on polys apart from that though great job.

Philip
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Posted: 17th Jul 2003 19:58
I am disturbed by this crass commercial attempt to make money in these forums. Whilst I have nothing against capitalism in principle, one of the best things about the DBPro community is its inclusive attitude. I have been deeply impressed by, nay indebted to, the many people in these forums for the sheer amount of free help, time, good wise advice, etc. that they have provided. Its genuinely a community. Needless to say I try to reciprocate.

I do not like the idea of introducing money and payment - it will fragment our greatest strength.

Phil

What do you mean, bears aren't supposed to wear hats and a tie?
WindTech
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Posted: 18th Jul 2003 01:19
Dont try and sell your BS models at prices like that ESPECIALLY in a forum that is dedicated to helping others learn...and it certainly is not retail quality. The gun models that sell for 32$ are PHOTOREALISTIC and are upwards of 30k poly for the more complex ones. And 1000 polygons is way too much for an in game gun model of sub-par (on a professional scale) quality. I am in total agreement with Raven and Philip on this one.

--Note to the mods and Rich: Can you guys think of making another topic level devoted to the commercial world of selling code/art/models and what not?

Live as if to die tomorrow...
Learn as if to live forever.
Arrow
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Posted: 18th Jul 2003 10:45
Quote: "--Note to the mods and Rich: Can you guys think of making another topic level devoted to the commercial world of selling code/art/models and what not?"
Are you kidding?!? It'ld be like the worst of the Team Request forum 100x over.

Teenage Male Geek + Female Remotly Intersted in Common Geek Activities = Teenage Male Jackass
DeepBlue
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Posted: 18th Jul 2003 12:18
OMG I just found myself agreeing with raven I'm off to seek professional help ..

..also have to agree whoever posted it that for that kind of money I'd go buy MilkShape

Love & Kisses except to the original poster who seems to be wanting to oil the wheels of capatalism with the blood of the common coder (OK im getting carried away now, but I spent many hours on the RGT forumns producing code for ppl free of charge, this kinda goes against the whole DB community spirit)
WindTech
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Posted: 18th Jul 2003 13:14
Arrow, i really just want it to be there so these guys dont post it here and cause a ruckus

Live as if to die tomorrow...
Learn as if to live forever.
Teep
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Posted: 18th Jul 2003 13:33
now i've taken the price down to 25$.
i know its not the discount of the century but thats as far as i'll go.

WindTech, is ur point there that its fine if ppl sell models but u dont want it to happen here?

WindTech
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Posted: 18th Jul 2003 17:52
I would prefer that it stay in another area, please dont use this part of the forum for advertising your skills...use it for things like asking for critiques. This isn't the place for it, first off.
second off, your model isn't worth that much money, your one of those people that seems to like inflating the business economy of today, take that somewhere else please.

Live as if to die tomorrow...
Learn as if to live forever.
Shadow Robert
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Posted: 18th Jul 2003 20:02
look i really don't want to seem mean or anything, but i've done freelancing before - and professionally for alot of games companies.
and quite frankly the only customers you'll get are people who WON'T actually use your work.

if you make a weapons models, firstly the BEST place to sell it is on TurboSquid and let people know in Modification forums (for HL/Q3/UT)
secondly for $25 you should be selling 2 versions of the model, Visual & a 3rd Person... the Visual can be upto 2,500 polygons and the 3rd Person shouldn't be over 600. You really should add 2 more models versions of each with smaller polycounts for LODs though.
You should also have it fully animated in Visual... Shot/Reload/Recock.
You should also animated for third person the reload (if it has enough detail) and cocking.
it should have a Bullet which comes with it and a tag limb within the object for where the bullet is released, as no one like a weapon nowadays which doesn't have a bullet.

ontop of this you should be giving them a range of textures designed to conserve the memory, in a variety of shapes...
you should also give them a weapons flash texture (perhaps even a flash object).

sorry but even professionals don't work to $25 for a single static model with unoptimised textures... not the ones who basically as purely model & texture.
And to be perfectly hones the weapon is not shown off in a good light, your website would be the first thing that truely put me off how your work could look the second thing would be the truely AWEFUL quality of the showing picture.

and nowadays any 3D artist who sell show doesn't use Cyclone or Viewpoint to show thier work in 3D - just quite frankly can forget about retail, because alot of people aren't willing to part with cash based on just static views anymore because people are slowly wising up that you can add alot of the look to a weapon by rendering it just right.

and again really Artists who believe that every little peice of work they make is worth money makes me sick ... you wanna see a TRUE selection of artists then go over to http://www.gfxartist.com

alot of those people work professional but the work they show they do because they actually love to produce art. i'm sick and tired of talentless money grabbers around here, we're here to have fun and share - you wanna wanna earn buck from your work then either do it sensibly (like Moondogs 1-model for $1 a year ago) or join a team which is being financially backed.

if you ain't doing the art purely for the art, then WTF are you even doing it for?
gah! this has put me in a f**king bad mood now thanks a bunch

Arrow
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Posted: 19th Jul 2003 04:00
http://darkmatter.darkbasic.com/

This is what I bought half a year ago, this is a good amount of models (with animations), textures, and a bit of code for the price listed. Consider it next time you try to make a quick buck.

As for the proper place of this post, I'ld suggest the Team Request forum, since it's the closest you're gonna get.

Teenage Male Geek + Female Remotly Intersted in Common Geek Activities = Teenage Male Jackass
Mussi
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Posted: 19th Jul 2003 22:07
Hey guys,

I made a box and it's realy low poly, only 12 poly's.
anyone want's to buy it for 30$...?

lol

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 10GB HD, Geforce 4 Ti4400 128mb ddr sdram
Energizer
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Posted: 19th Jul 2003 22:13
ha ha ha ha I want to buy your box I'll even pay 1000$
Shadow Robert
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Posted: 19th Jul 2003 22:39
god i hate morons who just feel like making fun... don't you have anything better to do with your time?

Teep
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Posted: 20th Jul 2003 00:56
ok, i have nothing to reply to this topic currently except you dont use bullets with shotguns

Hamish McHaggis
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Posted: 20th Jul 2003 01:21
Have you even read what Raven said? If you haven't you ought to.

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
Shadow Robert
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Posted: 20th Jul 2003 01:49
baka... a shell is a form of bullet
the definition of a bullet is an "object which moves through the air"

a shotgun shell is made up of a pressure triggered explosive cap and a container full of lead pellets... these pellets are fired in a spread burst (depending on the type of shell) in the general direction of the enemy.

a pistol bullet is essentially a shaped piece of lead with a pressure triggered explosive cap that propells it.

the dynamics of the two are essentially the same the only reason it is called a shotgun shell is because it is a shell which encapsulated many tiny bullets rather than a single bullet.

so don't try to be a smartass with me oki!

Mussi
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Posted: 20th Jul 2003 03:06
hey raven calm down, if your gonna be so stressy you'll die at the age of 40

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 10GB HD, Geforce 4 Ti4400 128mb ddr sdram
ssj3_shadow
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Posted: 20th Jul 2003 10:39 Edited at: 21st Jul 2003 10:44
the world may not be up to your standards so just keep that level of crit to yourslef.

Eric T
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Posted: 20th Jul 2003 11:29 Edited at: 20th Jul 2003 11:30
MASTER=BAKA#2

we are all assholes and if you can't take constructive critism then just STFU!! (<<you should be able to figure that out)

BTW Work on your typing (Stabdards...) then your grammar (asshole is one word, so is SHOTGUN)

Have a nice day.

Opinions are like a$$holes, Everybody has one.
Arkheii
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Posted: 20th Jul 2003 11:43
Shouldn't this be locked? I sense a heat building up. Where are the lock-happy mods when we need them!?!

Eric T
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Posted: 20th Jul 2003 12:19
well our boy MASTER heated it up now..... but if you delete a few posts, it'll be good as new(but till the mods delete it...my post stands)

Opinions are like a$$holes, Everybody has one.
ssj3_shadow
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Posted: 20th Jul 2003 15:22
200013 this is simply a forum and gramma does not apply.
as u said my post stands
heated up no simply pointed out that raven should come down off his pedistal and draw a line at what is cnstructive critz and what is simply shooting someone down



Eric T
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Posted: 20th Jul 2003 15:41
well if you can't take being shot down then you gotta leave, its gonna happen. And personally after that guy saying that shotguns don't use bullets i was about to post a worse flame.

But my point is, if you can't take being shotdown, go home you don't belong here.

Opinions are like a$$holes, Everybody has one.
MikeS
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Posted: 20th Jul 2003 18:06
Any work posted on the 3D section, is up for C&C whether you like it or not.If you can't handle the Critism, then you best not post here, until your work is up to standards.The C&C is only out to help you make your models better.Most of the Critism that was handed up, will only make these models more up to par, or even higher. We've discussed this before, so I recommend you stay out of things MASTER.



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
Shadow Robert
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Posted: 20th Jul 2003 20:29
master if you had bothered to read my critism wasn't with the weapon itself... but most of my comments seem to go over the head of the more jittery members around here who just like to flame rather than have a real point.

my point was the fact that he is trying to actually sell this model... when you take yourself from the arena of making models for fun and into the one of making them for profit you instantly ARE under the screwtiny of standards... very high and exacting standards.
if he wanted the model looked at just for its asthetic value perhaps he shouldn't be trying to pawn it off after only a matter of 3weeks.

the rules are simple, you want to play with the big boys then you'll be treated like one. If you can't handle it then go back to the kiddie pool. (and i don't mean if you can't handle being here then don't come, as no doubt some will think i mean... i mean that if you want to be treated as someone who has the skills and knowlage to retail your work then you will be treated as someone who has to be working to exacting standards... if you don't want to be treated like that then just post the model up and keep learning.
ALOT of users here still have alot to learn, thankfully for most they actually understand they have a long way to go before they can push thier work on a retail scale)

ssj3_shadow
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Posted: 21st Jul 2003 10:40 Edited at: 21st Jul 2003 11:00
wow,wow,wow calm down every one i can see your point.

i understand your point of view Raven and respect that everyone has their own opinion.

i simply thought that the critz directed towards puurunenteemu was a litte harsh in my own opinion. i did not heat up the thread

so i thak back the "f**k" and replace it with "far out" and "asshole" with "critical".

the key point over looked by us all is individual opinions.

there apologies made on my front.

w00t -what does it mean?
Teep
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Posted: 21st Jul 2003 12:16
actually im allready pleased with the fact that there has been this much replies to my thread, no matter if its negative or positive, anyway it helps me out. some less, some more.

also there has been some talk about a collection being a better choice so i might make one containing about 5-10 textured and at least partially animated weapon models with price about 30-35$ and then the price shouldnt be a problem for anyone. but the shotgun will not be taken off the market.

and please dont consider me as a person suffering lack of skills but still trying to create a career as a 3d artist.
i repeat: i have no intentions on that, this is just for some little extra and i agree with the fact that the shotgun could be hell lot better, but i definetely wont say that is "sucks", or that it could not be used in a commercial game. i can honestly say, that i've played commercial games that are not many years old which had a lot worse weapon models.

Quote: "if you ain't doing the art purely for the art, then WTF are you even doing it for?"

i dont think u can go and say something like that just because someone wants money for spending time and effort to something no matter what the quality is. i admire people who do it "purely for the art", i really do. but by that basis, u could say that cleaners shouldnt request any pay because they arent doing it just purely for the art of keeping everything clean. ok, maybe that wasnt the smartest thing to say but i think u got the point.

ok, thats about it.
well, one tiny thing: i dont want to start fighting here or to "oil the wheels of capatalism with the blood of the common"

Soyuz
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Posted: 21st Jul 2003 13:44
Two important urban myth:

1 - Capitalism is not evil - it's the people who abuse it who are evil!

2 - You don't live forever.

The conclusions:

1 - you are entitled to make money from your skills, no matter what others may think of the product of those skills.

2 - Time is priceless. Since every hour of our lives are precious to us we are entitled to charge whatever the hell we like for the product of something created in that time - again, no matter what others may think of that product.

I'd ignore Raven, he's just on his period that's all. If we agree you are entitled to charge for it for the above reasons then what is important is not so much what YOU feel it's worth, but what people will be prepared to pay for it.

So like you say, make a pack of guns. Personally I'd only consider a pack that offered about 20-30 guns. Then sell your pack, charge loads of dosh for it and trample on any scum who say you should be giving them away!

People who say you should give it away do so either because

1 - they're jealous
2 - they tight with money so wanna trick you in to giving it away
3 - they just fancy having a moan at someone because they actually have something shitty going on in their own lives so wanna take it out on you.

Footnote: I'm not saying we should charge for everything we do. In fact I've spent two years making mods and 3D models ALL of which have been for free, so don't anyone get high and mighy with this issue on me.
Shadow Robert
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Posted: 21st Jul 2003 20:37
i don't give a flying f**k about capitalism or anything...
my point is you have some f**king cheek to be acting like this in the first place.

what you think just because i can programa spinning cube with little blocks falling down that you have to avoid and the longer you do so the higher score gets in C++ ... you think just cause i could do something like that, that it would deserve say .. $45 like a retail game?

someone needs to learn the value of a dollar and the value of work<->pay ratio. I don't give a flying f**k if you have seen professional games with much worse models than that - so have i and quite frankly they're lucky as hell they weren't working under me because work of that quality would just NEVER have been accepted as even close.
But even then you have to respect the polygon<->animation<->texture memory setups... you have to understand how many instances will be in a game, how my memory this will take up, how much processing power it will need to be shown with effects.

people around here have not sodding concept of these things, they just see an alright model and thing "well i don't have to do the work myself" ... you add this to the fact of how long you've been doing this.

i'm sorry but i don't care if you name is Paul sodding Steed, after less than a month or two of creating models and you think your work is ready fore the retail market ... i don't care who the hell you think you are - that just breaks so many unwritten rules about work.

if you want to do this to earn money and thing your good enough, join a f**king development team - if your just doing it for fun, then the hell should people give YOU money for work just is just unsuitable for anything they'll really need.
because your work is... its too high polygon for 3rd person worlds, and its not enough polygons or setup right for 1st person views... its texture isn't all inclusive (there's no f**king barrel hole for one).

take your work over the polycount.com - and sell it there.
perhaps it might make you come back eating some humble pie because they won't be any more receptive to such a damn'd money hungry rookie as i am.

Teep
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Posted: 22nd Jul 2003 00:22
Quote: "if you want to do this to earn money and thing your good enough, join a f**king development team "

as i said, im not interested in creating a career as a 3d artist and if i'd join some team it would definetely mean that i should be dedicated for it for a year until any project would start to make money and there is also the big IF. besides that would no longer be just "little extra". little extra isnt usually made with years of work.

Quote: "after less than a month or two of creating models and you think your work is ready fore the retail market "

and when have i said that i've been creating models for that short time? read the line where the time spent on modeling is represented with care, it says: "It has been about a year or few months over when I first met MilkShape 3D and began with 3D modeling" and bla bla bla. how many times does this hafta be told?!

i repeat one thing that i've said before: "i dont want to start fighting here" but raven u really do seem like u do, i havent insulted, done anything discriminating by posting this thread so why?
if i am in your eyes just an amateur with out no idea of 3d modeling but still acting like a pro just cuz he realised he can make something 3 dimensional into the screen of his computer, then why am i worth all thoes long replies? why are you so obsessed to convince me that im wrong? "Im the king of this hill with 3D Modeler's tag on it" if u got the idea that this is my goal here, that this is what im trying to proof then u are 100% wrong. the model is not perfect or maybe not even near it, i know.

Quote: "raven dont you think you came a little hard there "

i doubt i would have been expected say this but i dont completely agree with this. i can tell one positive side, his replies arent at least thoes 2 word "It sucks" replies. everything needs an opposition ( currently i feel like im in it )

Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 22nd Jul 2003 01:10
firstly i'd suggest your read your own website... it mentions you've been programming for like a year or so and modeling for a matter of 2-3months.

you can tell it however many times you like, but i'd strongly suggest you don't contradict what you've written about yourself.

somehow you feel that $30 is a little extra? PER MODEL?
a Jnr Professional artist will earn himself around $10-15/hr ... to make a similar model of this ilk unanimated with a similar photo-style texture would take a Jnr around an hr, if that.
what your effectively saying is that YOUR work is worth more than a Jnr Professional Artist!

you might not have come out outright and said "hey Raven ya crap face" or something... but the insult is still very very apparent to people like myself when a pure amature decides they're going to make a quick buck from niave punters online.

if you want to overcharge then your work has to be WORTH that overcharge... if you don't want to make any sort of carrer out of this then WHY CHARGE AT ALL?
people aren't asking you to make these models your doing it because you want to - as it was already completed why should they pay for something you did for the sheer hell of it?

i don't understand why you think your that much better than others around here or that much more special that you feel you should retail your objects to people who don't have a clue how much a REAL freelance artist would charge.

for $25-30 my friend Frediqué Pascal would not only make a model like this he would make 3, 3D world Low Poly - 3D world Hi Poly - First Person ... they would have animations & textures. He'd understand and be creating the work specifically for the task of being used within a computer game, and for a small cost extra $5 would actually adapt it slightly specifically for your needs.
He is a professional freelance artist that is used worldwide, and your trying to tell me that your hobby work is worth more that his?

this is what has me so pissed off... if your making these as a hobby then keep it as a damn hobby, if not then make a damn'd carrer out of it. And this isn't to say you could - this is just to say if you THINK you have what it takes to play in the same league as the professional then try.

if i had to sum this model up in one word it would be "inconcistancy"
that is my entire review of the work.
Sorry but i've seen too many people like this over the past 12months, and i'm getting pretty sick of people believing thier worth something they're just not... why can't ya'll grow up and just help for the fun of it.

if you can't afford to do this then WHY do it? no one is forcing you to. Nothing but greedy people who think just because they can get a general shape of something right and throw on an edited photo that they can then sell it for a good amount of money.
Add to this i doubt you've even got permission from the gun manufacture to reproduce one of thier models for retail, you can anyone who downloads the weapon could be done for copyright infringement.

but no doubt you never thought that far ahead.

Cash Curtis III
22
Years of Service
User Offline
Joined: 12th May 2003
Location: Toronto, Canada
Posted: 22nd Jul 2003 03:22
i ll give u 3 and a half cents.
DeepBlue
22
Years of Service
User Offline
Joined: 17th May 2003
Location: A little box in the UK
Posted: 22nd Jul 2003 04:00
I just don't really care if he sells it, as long as it's not here ( <Insert rant here about non-commercial forums> ).

The only commercial value in anything is what people are willing to pay, so if someone wants to give him $30 then i guess to them it's worth $30.

Hell I wish I could see what the damn thing looked like now, the img in the post dont display & his website does nothing bar show a front splash screen on my comp?

You have to love Raven..every day I come home from work to a screaming baby feeling very stressed, then I just read a few of his posts and I suddenly realise I'm kinda chilled out.

Keep up the flame wars..it's stopping me from working on a custom bezier matrix, which I'm kinda glad about
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 22nd Jul 2003 04:41
... just imagine a day in my life (^_~)
don't mistake cander for flaming here, cause i've not actually flamed him yet - i'm just being perfectly honest about what i think.

here i'll post up his model



everyone can just see for themselves and make up thier own minds, i'm still saying "inconsistant"

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