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RedBull
16
Years of Service
User Offline
Joined: 27th Jul 2008
Location:
Posted: 28th Jul 2008 05:22
Is there any possible way the player can end a level with 3 different guns and start the next level with those guns
Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 28th Jul 2008 20:56
It does that by default

RedBull
16
Years of Service
User Offline
Joined: 27th Jul 2008
Location:
Posted: 28th Jul 2008 21:17
thanks and sorry im asking stupid questions
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 28th Jul 2008 21:21
Yeh, the problem everyone has with FPSC is that they don't want it to do that......

Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 28th Jul 2008 21:55
I have made a way, just assign my gun scripts from the weapons holster system, do some manipulating, and they can be dropped and destroyed at the begninig of the level, or at any point using global variables. I will work on ascript to delete all weapons.

Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 28th Jul 2008 22:18
Give a zone this script:



Then give all of your guns this script:



Make the guns always active. that should be it. when the player steps into the zone, he should drop all of his guns.

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