i've make one with amiga using amos, i've paint 6 men with 5 moves each plus a special for everyone.
6 scenarios and was like street fighter 2.
it was almost good for a beginner, and collision where mats collision.
every move has a ranging collision, so if the body of oppo was in this range, the collision have been.
At that time, about 10 years ago, no internet for amiga prog, so only a few of my friend see it, and tell me it was good to play.
Maybe i can convert it for DB, but there is a big problem: THE LOT OF WORK TO DO FOR MAKE A CHARACTER. AT LEAST ONE MONTH FOR ONE.
This was the time, try to imagine to make this game at a res of 1024 x 768, the players must be at a dimension of 600x300 pixel, try to make at least 50 frames of animation for a man of 600x300.....
It's better to make a 3d model and render it.
At this point, make a 3d fighting game....
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