Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Please Critique Model

Author
Message
Dark Angela
21
Years of Service
User Offline
Joined: 8th Jul 2003
Location: United States
Posted: 16th Jul 2003 05:05
This is my first human model ever working on so if you can tell me what could be worked on.
[img]home.comcast.net/~blakdiamond/front_copy.bmp[/img]
[img]home.comcast.net/~blakdiamond/back_copy.bmp[/img]
[img]home.comcast.net/~blakdiamond/front_side_copy.bmp[/img]
Dark Angela
21
Years of Service
User Offline
Joined: 8th Jul 2003
Location: United States
Posted: 16th Jul 2003 05:26 Edited at: 16th Jul 2003 06:10
Dark Angela
21
Years of Service
User Offline
Joined: 8th Jul 2003
Location: United States
Posted: 16th Jul 2003 05:28 Edited at: 16th Jul 2003 05:53
that's better
andrew11
22
Years of Service
User Offline
Joined: 23rd Feb 2003
Location: United States
Posted: 16th Jul 2003 05:42 Edited at: 16th Jul 2003 05:43
It's a nice model, considering the reference picture. It's not quite in proportion though. I think her muscles buldge out too much, and her joints are too small.

Where did you get that picture? If you were looking for that cartoony/alien look, its good, but for a human model, you would want a real anatomy picture.

About posting pictures, first, don't use .bmp. It's very bad for the web and makes large files. I'm lucky I have a cable modem. TO post the pictures, use "[ img]" and "[/ img]" tags (without spaces), that is, if your host even allows hotlinking.

"All programmers are playwrites and all computers are lousy actors" -Anon
Dark Angela
21
Years of Service
User Offline
Joined: 8th Jul 2003
Location: United States
Posted: 16th Jul 2003 06:06
Thanks for the crituque. I was going for the cartoony look being that I was advised to start with something simple and then go for more realistic. I drew the picture. It was a quick sketch.
Arrow
22
Years of Service
User Offline
Joined: 1st Jan 2003
Location: United States
Posted: 16th Jul 2003 06:08
I can't see your pics.

Teenage Male Geek + Female Remotly Intersted in Common Geek Activities = Teenage Male Jackass
andrew11
22
Years of Service
User Offline
Joined: 23rd Feb 2003
Location: United States
Posted: 16th Jul 2003 06:22
That's a pretty nice picture for "quick sketch".

The model certantly does look cartoony. In my opinion, the legs and feet should be smaller and joints should be a bit bigger (knee, elbow). Even for a cartoon, she has pretty long legs. Like Barbie I think its a bit less noticable in the sketch than the model.
Now you just have to make the head and hands. Easier said than done.

@Arrow
They may take so long to load that your connection times out. Diamond Queen, could you please convert them to .jpg or .gif? Thanks

"All programmers are playwrites and all computers are lousy actors" -Anon
Dark Angela
21
Years of Service
User Offline
Joined: 8th Jul 2003
Location: United States
Posted: 16th Jul 2003 06:25 Edited at: 16th Jul 2003 06:26
When I sent a link for the jpg. It won't work. I don't know if it's comcast or what but I edited my link and then another person posted that they could see anything and then I tested the link and there was a error so for now I only have it linked to the bmp while I figure out why the jpg is not showing.
Brent_Seraphim
22
Years of Service
User Offline
Joined: 1st Dec 2002
Location: United States
Posted: 16th Jul 2003 06:35
Alright, time for some Critique...

From what I can tell you stayed true to refrence picture, which makes any talk of 'real human anatomy' senseless. The Picture was your refrence..not a real human. The geometery is good and careful it seems. However, the armpits need some work, perhaps more geometery to add defintion. Because at the moment it looks like a careless extrude .

Now Model some clothing, and texture her!

"Laugh to scorn the power of man..."
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 16th Jul 2003 12:40 Edited at: 16th Jul 2003 12:54
you should try to upload as jpgs not many people like 1mb bitmaps just to see a small piccy.







don't really have any other suggestions than, when you map out the features of a model usually it is best to get them outlines by what your doing.

[edit-]
i'm being an idiot or just overtired... thats obviously max (but a damn'd ugly colour scheme)

my advice to work on something like this is to first get your sketch and in photo or something mirror it so it is equal on both side...
then use splines to map out the outlines of the model.

remeber to always go from top to bottom, add the horizontal splines ... do the same with the vertical but make sure that you go from left to right (if its done correctly you don't have to piss about connecting each face manually later)

now connect the vertical to the horizontal, use the crossinsert to make sure all of the edges connect (use it at a hight value like 50 as it'll connect even when the lines are pretty far away)

next thing is to then goto the modifiers and dor a crossconnect, if that produces a really screwed up result - delete it and open the edit menu, click on edges -> create new line... be a good idea to put snapping onto 3D and setting that to Vertex (rightclick on the snap icon to get the menu).

if you do it manually try to keep your faces to Quads (there is a reason for that you'll learn later)

once thats done use the surface modifier, flips the faces if they're the wrong way around.

(make sure to turn OFF vertex snap) you should have a good base to work from, so all there is to do then is to make the object semi-transparent (mat with 50% opacity) and then use the cut tool on edges and refine just hack away detail - ALWAYS try to remain around half way between what your trying to cut.

This'll make it simpler to edit and gives your a far cleaner mesh to uvmap later.

once thats done, just go around the mesh cleaning up vertex - snapping together where you don't mind loosing some detail or where you might want to smooth it more later.

finalise the model with some sparely used MeshSmooths/Tesselations on stuff like the face / breasts / ass ... never go above iteration 1 and try to work on Quads only.

once thats done, you can add a little more details to the face because you'll have some more polygons to work with and thats essentially all there is to it.

working in this way keeps the general shape of the model very well, so its kinda like working within a set mold - makes it nice and neat.

arras
22
Years of Service
User Offline
Joined: 3rd Feb 2003
Location: Slovakia
Posted: 16th Jul 2003 13:09
Hey Queen, thats not bad for firsth time...
for cartoony look...well I think its OK if you wanted to do it look cartoony.

My sugestions:
upper arms need a lot of work still, shoulders, armpits, muscles and most important way hove arms are attached to body should be improved.

Also her neck from back side is not looking good. hard to say from pictures, but you should push her neck and shoulders probably bit to the back.

That "waley" which is crossing her back from up down through ass should not bee so big

And finaly back side of her legs is too wild, you should remodel it and give it better form.

But overaly...its not bad, you are on a wery good way to make nice model.

Some link to femail body modeling tutorial that might help you:
http://www.fineart.sk/tut.htm -click on Female modeling tutorial for Maya by Walter Behrnes
look at http://www.fineart.sk/body5.htm too
Dark Angela
21
Years of Service
User Offline
Joined: 8th Jul 2003
Location: United States
Posted: 17th Jul 2003 05:32
[b]) Thank you all for your critique. I'll work on this model to make it better. Then I'll post another and Raven how do you get the images to post into the message. Whenever I try it doesn't work.
andrew11
22
Years of Service
User Offline
Joined: 23rd Feb 2003
Location: United States
Posted: 17th Jul 2003 05:38
To post images, use the "[ img]" and "[/ img]" tags (without spaces or quotes). They have to be uploaded to a ebsite, and your host must allow hotlinking.

"All programmers are playwrites and all computers are lousy actors" -Anon
Dark Angela
21
Years of Service
User Offline
Joined: 8th Jul 2003
Location: United States
Posted: 17th Jul 2003 05:53
Thank you andrew11.

Login to post a reply

Server time is: 2025-06-26 12:13:29
Your offset time is: 2025-06-26 12:13:29