Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Keeping sound FX where they belong

Author
Message
BashC18
16
Years of Service
User Offline
Joined: 25th Jul 2008
Location: You know that hole in your ceiling...?
Posted: 31st Jul 2008 07:45
OK, Before you ask; yes, I searched the forum. Perhaps I worded it wrong, but anyways...
My problem is with the sound FX.
As I play my games, I've come to notice that the sound FX being made by entities in other rooms or even other layers are audible wherever I go. This isn't a huge problem (in fact, it has a creepy effect when the player is in a big dark hallway), but it's not always wanted.
Just wanted to know what i need to edit to keep from hearing the burning car on the other side of the map from the starting point as it kinda ruins the feel (and the ending) of the whole level.
Even if you could tell me what word to use with the search would be helpful.
Thanks in advance!

A Wop Bot Da Doo Dop, A Wop Bam Boom!
Minimovies Inc
16
Years of Service
User Offline
Joined: 22nd Feb 2008
Location: Reeedwwwaaallll!!!
Posted: 31st Jul 2008 14:04
You should use 3D sound, not normal sound, or loop sound. 3D sound decreases in volume the further away you are from the entity. You can also spawn the burning car once you step on a trigger zone.

A starting Games Designer. Need levels, characters and anything drawn and designed? Let me know...
Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 31st Jul 2008 23:45
You could also use he command soundscale=x.

BashC18
16
Years of Service
User Offline
Joined: 25th Jul 2008
Location: You know that hole in your ceiling...?
Posted: 5th Aug 2008 22:19
Thanks guys, great suggestions, they helped alot.
One thing though, for some reason i cant hear the sound untill i get close to the source and when i do it's really loud.
Is there a code for that or do you think it's just my computer?

Your MOD was erased by a signature because it was too EPIC!!!

Login to post a reply

Server time is: 2024-11-24 11:28:16
Your offset time is: 2024-11-24 11:28:16