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FPSC Classic Scripts / What does everyone want?

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meteorite
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Location: The Capital Wasteland
Posted: 1st Aug 2008 00:56
Alright, I need to know what everyone wants to see scripted in FPSC, with the exception of good AI. AI troubles me. Way to complicated.

I love Jenkins forever :p
Hybrid
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Location: In the p-block, group 7.
Posted: 1st Aug 2008 04:44
Hmm. How about a good ladder system. Yes, it is possible with scripting.

tjaabee
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Posted: 1st Aug 2008 17:31
Yup, I'm with Hybrid. Good ladders for everyone!

GIMME COKE!
Hybrid
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Posted: 1st Aug 2008 17:42
It should be somewhat easy to script.

Minimovies Inc
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Posted: 2nd Aug 2008 00:34
Already done!!! The ladder script complete with working model is already availible here for download (zip file).

Ladder script, method and model (basically everything) made by
xplosys. Includes detailed manual.

A starting Games Designer. Need levels, characters and anything drawn and designed? Let me know...

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Hybrid
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Posted: 2nd Aug 2008 01:42
No, I meant by using a two way, ladder system. Like the one in Half Life 2.

Minimovies Inc
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Posted: 2nd Aug 2008 02:12
Oh ok... that's going to be a little harder...

A starting Games Designer. Need levels, characters and anything drawn and designed? Let me know...
tjaabee
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Posted: 2nd Aug 2008 15:07
Well, I knew xplosys ladder system existed, but if I'm not wrong it's only limited to one segement in height?

Best.

GIMME COKE!
CoffeeGrunt
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Posted: 2nd Aug 2008 15:24
No, it isn't...the new ones that don't use scripts are though....

Hybrid
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Posted: 2nd Aug 2008 15:58
I'm Sure that there is a way.

meteorite
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Posted: 4th Aug 2008 07:11
I dunno, Im starting to hate fpi right now, my script wont do anything, the ladder is dynamic, such and such, I even put my script into an fpi translator and everything came out fine except plrfreeze, because that came out far after than xplain...

I love Jenkins forever :p
Frost61
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Posted: 4th Aug 2008 17:07
Recoil for all guns.

A lowlife with many GREAT ideas for games.
Oh yeah and a good imitator ex that Apu: please come again thing.
Minimovies Inc
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Posted: 4th Aug 2008 22:11
Recoil? That should work, but I'm not sure where the Gun core files are... Halp plis?

A starting Games Designer. Need levels, characters and anything drawn and designed? Let me know...
Hybrid
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Posted: 4th Aug 2008 22:41
You cannot move the camera in fpsc, therefore, it is impossible for a recoil effect. The ladders are possible, it just takes time. that is what I want, but it is your prize. Do as you wish.

tjaabee
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Posted: 4th Aug 2008 23:25
I downloaded the ladder, but it worked like one I had before: You place one ladder, make it dynamic, change script, and place a static ladder on the same position. Why not make one that allows us to use only one ladder?

Best.

GIMME COKE!
Punk13
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Posted: 5th Aug 2008 00:21
What about a good working swapping system i know you have already done one but can you enhance it?


punk13@inbox.com
Hybrid
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Posted: 5th Aug 2008 01:54
Like for weapons?

meteorite
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Posted: 5th Aug 2008 05:37
...lol... Sorry, I've given up on weapon swapping, I can't seem to re pick up weapons, it gets on my nerves...

I love Jenkins forever :p
fallen one
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Posted: 5th Aug 2008 12:06
class system for MP, light medium heavy, they start with different weapons, can only pick up certain weapons, have different stats, health armour speed.

Punk13
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Posted: 5th Aug 2008 22:12
yeah hybrid a weapon swap we need a really good one


punk13@inbox.com
Hybrid
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Posted: 5th Aug 2008 22:14
I am working on basicaly a main menu script, but I am VERY BUSY! So it will be a while.

meteorite
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Posted: 5th Aug 2008 22:20
Class System for Multiplayer would be easy, that requires very little work.

I love Jenkins forever :p
Hybrid
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Posted: 5th Aug 2008 22:37
do you mean like having just huds and stuff?

meteorite
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Posted: 6th Aug 2008 04:59 Edited at: 6th Aug 2008 05:08
pretty much, its simple really, i've almost got it done

-edit- just looked at the post again, cant change speed and max health through scripting, and I dont think you can have a class pick up only certain weapons through scripting, but the being able to aquire a certain weapon set i can do...

different speed and health could be set up in character fpe files if you felt it necessary

I love Jenkins forever :p
Hybrid
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Posted: 6th Aug 2008 22:15
Yes, you could have classes, but not with speed, but with jump heights and health levels.

Plystire
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Posted: 7th Aug 2008 06:08
Have all characters start at a certain health and with a bit of working around you can get scripts working in MP.

When they choose a class have it set a variable... for simplicity I'll call it the "Class Var".


How to set certain health levels:
Based upon which value the Class var is set to, decrease the players health to the desired level.


How to only let certain classes pick up certain weapons:
Each weapon will have a different pick up script that checks for a specific Class Var value in order to allow the player to pick them up.


TADA!


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Noob101
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Posted: 7th Aug 2008 17:47
SWAP! [caps off]

NoOoOoB
Hybrid
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Posted: 8th Aug 2008 03:50 Edited at: 8th Aug 2008 03:51
Yes, ahve each player spawn over all the weapons, but they can only pick up selected ones. That would work.

When they spawn, show a hud. Theyn spawn in a black 1x1 room away from the map. Once they press a button, their health is set, their jump haight is set, their weapons are set, and they are then teleported to their base. There: Class based gameplay.

meteorite
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Posted: 8th Aug 2008 04:01
Next time im on my fpsc comp ill put those ideas in and release

I love Jenkins forever :p
Hybrid
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Posted: 8th Aug 2008 04:23 Edited at: 8th Aug 2008 04:23
I will work on that. I can even make it team based, but with friendly fire.

meteorite
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Posted: 9th Aug 2008 17:31
Team based would be hard, I might attempt it, but I got class health and class restricted weapons done

I love Jenkins forever :p
Hybrid
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Posted: 9th Aug 2008 23:01
JUst make it team based, by textures on the cheracters, but with friendly fire.

meteorite
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Posted: 10th Aug 2008 00:35
yes, but you wouldnt have allied victory, which is generally a part of teams... and compiled scores, which is why I plan to leave teams for lemur

I love Jenkins forever :p
Hybrid
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Posted: 10th Aug 2008 00:49
You can even make key based doors that lead into each team's base so that opposing teams cannot enter.

meteorite
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Posted: 10th Aug 2008 02:40
I dont know, I dont like the thought of teams without lemur, and I dont know how well it would work with lemur. I suppose I could create a unique create script.

I love Jenkins forever :p
Hybrid
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Posted: 10th Aug 2008 05:20
NO, just make the cheracters have a RED of Blue in front of their names, and set the textures for them.

Plystire
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Posted: 11th Aug 2008 00:01
Not using Lemur for teams makes for a pretty horrible team based game.

Without Lemur FPSC only declares a SINGLE player as the winner and they can kill their own "team mates" to get points to BE the winner. It just doesn't work out.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Hybrid
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Posted: 11th Aug 2008 01:50
Good point, but some people don't like to spendmoney on Lemur.

Diablos Bud
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Posted: 11th Aug 2008 06:15 Edited at: 11th Aug 2008 07:04
Well, if it isn't too much trouble could someone please make a script in which through some code a weapon could spawn an entity, that just goes on the ground a couple steps in front of you, that wears off after a limited time, the entity, weapon, and time until deletion could be defined in the code. This could be extremely useful, and cutback some requests. Could someone please put this script together?

Diablosbud Productions - a name for the game's developed by me.
Diablos Bud
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Posted: 11th Aug 2008 06:58
Also could you please make a script in which there can be more than 9 weapons on a single-map. This would help many different multi-player FPSs get new weapons out, and will especially help with my multi-player FPS which I am hoping to have around 3 different types for each weapon style.

Diablosbud Productions - a name for the game's developed by me.
Dar13
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Posted: 11th Aug 2008 17:18
wait a minute all your requests are sounding like you want battlefield:BC or COD4 elements in your game...sorry it won't happen the way you want it to(I've tried)

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Plystire
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Posted: 11th Aug 2008 20:22
Quote: "some people don't like to spendmoney on Lemur"


Lemur Free is quite capable of accomplishing the above task.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Minimovies Inc
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Posted: 11th Aug 2008 21:17
Search "holster system" by Hybrid, for your second request.
The second request could be done...

A starting Games Designer. Need levels, characters and anything drawn and designed? Let me know...
Hybrid
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Posted: 12th Aug 2008 03:52
Yes, quite easily, in fcat, but the fact that it is a request means that I am not able or wolling to help you at the moment. For yoour first one, that is not possible, it is not able for an object to follow in front of a weapon.

Diablos Bud
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Posted: 12th Aug 2008 04:34
Not to follow in front of the weapon, to create it on the ground to tiles in front of where you are facing... can that be done?

Diablosbud Productions - a name for the game's developed by me.

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