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Geek Culture / What age did u start coding?

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General Reed
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Posted: 1st Aug 2008 11:34
I think it would be interesting for everyone to state the age at which they started coding (if you do).

I started at the age of 11

-General Reed

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Anonymous User
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Posted: 1st Aug 2008 11:36
Depends what you mean by coding, I started HTML when I was 11 but started coding programs when I was 13.

???
General Reed
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Posted: 1st Aug 2008 11:46
Proper coding, html is more scripting. No real comparison operators etc in html and such.

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Anonymous User
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Posted: 1st Aug 2008 12:49 Edited at: 1st Aug 2008 12:50
So yeah I was 13. I started off coding in C++ but pretty much failed from the word go. I moved on to a language called liberty basic, it taught me the basics such as if statements and the like.

Then I moved on to visual basic and started to code a few apps (nothing serious, just a clock, notepad etc). I was looking into games and then I saw DarkBasic. I nearly fainted at the sight of managed DirectX code (no XNA back then), so I decided to take the easy route, and here I am.

I lurked here for 2 years without an account. With that start of my first serious project I created an account in February. And well, here I am. It's kind of ironic though because I'm starting to turn full circle.

I've moved away slightly from game development and started coding WPF applications in C#. For me, to be able to create a useful application in c# in just under a week is far better slaving over 9500 lines of code (when I quit my project) for over 5 months.

I might go back to proper game development, but for now I'm perfectly happy writing for Untitled and developing my little gadgets and casual 2d games.

Well, there's my life story.

???
Tom J
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Posted: 1st Aug 2008 12:57
12, started on DBC, then got DBP.

David R
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Posted: 1st Aug 2008 13:21
9. Started with DIV Games Studio


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Benjamin
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Posted: 1st Aug 2008 13:26
11, started with Liberty BASIC.

zapakitul
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Posted: 1st Aug 2008 13:29
Did some C# when i was 13
Van B
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Posted: 1st Aug 2008 13:32
I was 7, started out with Speccy 48k basic and C64 basic. It's scary to think about how long I've been coding, but I've done more in DBPro in the last 5 years than any other platform in the last 25 years.

Would be interesting to hear what languages people have used in the past as well...

Speccy Basic
C64 Basic
Amstrad CPC Basic
Einstein Basic (pretty much just CPC Basic)
ST Basic
GFA Basic
STOS
68000 Assembly (ST)
Cobol
Pascal
VB
PureBASIC
PlayBASIC
DB
DBPro


Health, Ammo, and bacon and eggs!
General Reed
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Posted: 1st Aug 2008 13:40
Cool, sounds like this mite be quite an interesting thread.


Quote: "I lurked here for 2 years without an account"
- Hehe did the same, except it was 3 years.

Van B - Good Idea!

Languages i used (in order)
Started coding on the sinclair spectrum
Qbasic 1.0
Qbasic 4.5(ithink)
3dRad (was not so good lol)
Then tried a demo of dbc
Got DBPro
3DGameStudio A6
Last 2 years have been using c++, Started using DarkGDK, now using Ogre3d, and done a bit of pure directx9

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Green Gandalf
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Posted: 1st Aug 2008 13:45 Edited at: 1st Aug 2008 13:47
Started when I was 18 in 1967.

Languages in rough chronological order (as far as I can remember):

FORTRAN (various versions)
ALGOL (ditto)
PL1
BASIC (various versions inc DBPro )
various interpreted languages that come as part of a standard stats or similar package
HLSL

Dabbled in

6502 assembly
PostScript
Visual Basic
DIV Games Studio (thanks for the reminder David R )
asm version of HLSL (don't know its proper name )
C++

FORTRAN was my main language for most of my working life - but now intend to switch to C++ (been saying that for months now ).
tha_rami
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Posted: 1st Aug 2008 14:29 Edited at: 1st Aug 2008 14:31
At age 6, GWBASIC or QBASIC. I used both, think my first real game was QBASIC. 'Twas a text adventure about a robot in a cave being attacked by laser beams. Or something like that.


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Grandma
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Posted: 1st Aug 2008 15:09
@ 17, Game Maker Language

This message was brought to you by Grandma industries.

Making yesterdays games, today!
Seppuku Arts
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Posted: 1st Aug 2008 15:26
Wanted to learn AMOS at 7, my Dad refused to teach me, all I wanted to do was make a Monkey Island clone...so I used Deluxe Paint and a lot of imagination.

At 11/12 I picked up Klik N Play which got me into making games, upgraded to The Games Factory and made my first Sonic clone, which I was proud of...sadly that died with my hard drive. I saw Clickteam had just released Jahmagic and thought "Groovy! 3D games", didn't have a first clue about coding, but I played with the demo and tried to learn it. So you could say I was 14 when I first started coding and the language was Jahmagic.

However, I never stuck with it, why? Well £70 is a lot of money to a 14 year old and there's so much you can do with a demo, so I went around looking for alternatives and that's how I came across Dark Basic Classic, bought it, joined the forums at 15 and in the 4 years I've been a member I'm yet to come out with a successful project.



Funnily enough, my taste for game making started with Monkey Island and I just found a groovy SCUMM-like game maker that's easy to use...if only they had it back then, maybe my Dad wouldn't have been quick to deny help. Might eventually achieve my child hood dream with it at long last...now I'd have to achieve my other childhood dream, which is not as simple; become a Lion.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
FredP
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Posted: 1st Aug 2008 15:29
I learned BASIC on a variety of TRS-80s as well as the old Apple IIe,the Atari 800XL (still my favorite PC to this day) and,of course,Commodore.
My first PC was a TRS-80 MC 10 Micro Color Computer.It had little tiny square keys and 3k of RAM.

Failing at every guitar game ever made!
cjb2006
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Posted: 1st Aug 2008 15:41
I was 19 when I took my "required" fortran class in college. We typed lines of code on IBM punch cards and submitted them for overnight batch runs. I hated it and I honestly couldn't see this forest through those trees. If I had any idea of what the future held I would have switched my major. Instead I'm just a disgruntled aerospace engineer. Think about that next time you board a plane.
General Reed
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Posted: 1st Aug 2008 15:43
Quote: "aerospace engineer"
- Hehe, i had a job at precision areospace for 3 months. Good money (i was only 16).

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Venge
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Posted: 1st Aug 2008 16:25 Edited at: 1st Aug 2008 16:26
Well, I don't think you would consider it 'coding', but I was copying pokes and peeks from a book into my dad's Commodore 64 from around age 8.

I have CDO. It's like OCD, but the letters are in alphabetical order, like they should be.
AndrewT
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Posted: 1st Aug 2008 16:36
Started DBP at 13, then C++ a year later. I know, I'm pretty boring.

90% of statistics are completely inaccurate.
David R
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Posted: 1st Aug 2008 17:15
DIV Games Studio
DBC
DBP
C++ (end 2005 onwards)

Quote: "DIV Games Studio (thanks for the reminder David R)"


Being my first language, I didn't realise how insane + cool DIV actually was. Looking back on it now, I'm like "Wow, that was pretty cool"

Having each object as a separate process was pretty useful


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nackidno
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Posted: 1st Aug 2008 17:44
When I was 12, I tried coding in C, then one year later I tried C++. No luck though. Then I tried various programming language including Java and Ruby. But those never appealed to me, then. Some months ago, or rather a half year ago, I tried DBPro for the first time. But I never got to use it until now.

My list would be:

C
C++
Java
Game Maker Language
A4 (I think it was) the game studio thingie
Ruby
LUA (For testing an engine, Monster engine)
DBPro

Now trying to code in C++ again, just bought a book about.

- Elias, Damezean, Nackidno, Wonderboy

AntocGames - http://antocgames.se.nu/
kaedroho
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Posted: 1st Aug 2008 18:01
I started when I was 12 with assembly

bergice
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Posted: 1st Aug 2008 18:27 Edited at: 1st Aug 2008 18:34
I think something like 10.

I started getting interested in the worldbuilder for the game battle for middle-earth.
So i made lots of maps and levels for it.
Then i got interested in battle for middle-earth modding and built some mods for the game.

Then i started with Rpg maker xp.
When i was bored of rpg maker xp i beginned using gamemaker.

Then i used gamemaker for a long time and at some point i found out about Dark Basic.
It was always there too but i never used it cause it was too hard

Then i figured out that gamemaker was limited to creating simple games without any advanced features and then i started using Dark Basic Pro.

Now i have learned alot of DBP and i have also got packs like dark a.i, darkphysics, blue gui and some other packs.
I also have fps creator if i feel creative and want to have quick fun

So now i am using DBP.

Bizar Guy
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Posted: 1st Aug 2008 18:50
Umm, probably 14, DBC. I had it for a year or two and got frustrated, then all of a sudden I basically took bits of code and tried to figure out what they did.

By now, I've learned:

DBC
DBpro
Basic C++
And I've just started Visual C#

General Reed
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Posted: 1st Aug 2008 20:56
Cool, interesting infomation. Keep it going!

-General Reed

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Blobby 101
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Posted: 1st Aug 2008 21:17
hey, seppuku, what is that SCUMM like game maker you've found, i'd be interested in something like thaat.
A Tea Spoon
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Posted: 1st Aug 2008 21:20
12
but i could not figure out what to do till 13, and did not make a complete game till 14, and made my first game tutorial free at 15.

Seppuku Arts
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Posted: 1st Aug 2008 21:24
Quote: "hey, seppuku, what is that SCUMM like game maker you've found, i'd be interested in something like thaat. "


http://www.adventuregamestudio.co.uk/

It's meant to be based around the old Lucas Arts and Sierra Adventure games.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
SunnyKatt
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Posted: 1st Aug 2008 21:24
Quote: "
Then i figured out that gamemaker was limited to creating simple games without any advanced features and then i started using Dark Basic Pro."


Hey, buddy, wanna fight? Gamemaker has made commercial games before, and I've seen long epic games, and short simple games. That is a freakin' stereotype right there, the thing can make very good stuff!

Favorite Quote: Dramatized code? Code Drama!

Alucard94
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Posted: 1st Aug 2008 21:59
Quote: "Hey, buddy, wanna fight? Gamemaker has made commercial games before, and I've seen long epic games, and short simple games. That is a freakin' stereotype right there, the thing can make very good stuff!
"

The same thing goes for RPG Maker


bergice
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Posted: 1st Aug 2008 22:19
Quote: "Hey, buddy, wanna fight? Gamemaker has made commercial games before, and I've seen long epic games, and short simple games. That is a freakin' stereotype right there, the thing can make very good stuff! "


Well, thats just my thought.
I can make games with it, but at a certain point everything goes just wrong :S

Peter H
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Posted: 1st Aug 2008 23:56
12 [i][/i]

One man, one lawnmower, plenty of angry groundhogs.
Kevin Picone
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Posted: 2nd Aug 2008 00:00 Edited at: 21st Apr 2011 09:09
Started @ 12. Started with (Basic & 6502) on the Apple IIe

flickenmaste
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Posted: 2nd Aug 2008 00:23
hmm...id say maybe around 11 or 12...just got my new pc so ill start up again!


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Mahoney
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Posted: 2nd Aug 2008 00:27
I started at about 14 with Java. Never got very far. Recently, at 15, I started C++. I've definitely gotten somewhere. Now I'm 16, and loving C++.

Windows Vista Home Premium Intel Pentium Dual-Core 1.6 Ghz 1GB DDR2 RAM GeForce 8600GT Twin Turbo
Green Gandalf
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Posted: 2nd Aug 2008 01:53
Quote: "I was 19 when I took my "required" fortran class in college. We typed lines of code on IBM punch cards and submitted them for overnight batch runs."


Not another contemporary of mine surely?

My master's project was all on punched cards and I kept them all with the intention of re-analysing all the data "one day". Then one day I came home from work to find that my two-year old son had scattered them all around the garden - and it had rained. End of that plan.

Quote: "Quote: "DIV Games Studio (thanks for the reminder David R)"

Being my first language, I didn't realise how insane + cool DIV actually was. Looking back on it now, I'm like "Wow, that was pretty cool"

Having each object as a separate process was pretty useful
"


Yes, I thought it was really nice too. It was the first object oriented language I'd had any success with. I abandoned DIV when they failed to upgrade it to the full 3D Windows version. I then switched to DBPro and haven't looked back (till now of course ).

I forgot to add JAVA under my "Dabbled in" heading - the most difficult language I've ever tried to work with.
Agent Dink
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Posted: 2nd Aug 2008 02:08
Me and my cousin started messin' with QBasic at about... oooooh... I'd say 11 or 12. We were making little multiple choice text adventures and Who Wants to Be a Millionaire games hahahhhaha. Then I got some crazy idea of making a 3d game (not very doable in QBasic, but of course I had no idea at the time)

Basically just tried learning QBasic, never really got too far. Looked around for game creators online, found RPG Maker 2000. Really liked that for awhile. Got into modding Dark Forces 2: Jedi Knight, then eventually found 3dRad when I was like 13. Got fed up with 3dRad and how slow the games ran. Also was getting very unstable and buggy as the program was pretty much abandoned. Bought DarkBasic Pro at like age 15 or 16? Tried it out a bit. Packed it away for almost a year and decided I wanted to finish my game in 3dRad since I already had so much done and DBP was definitely taking the next step into programming. I wasn't sure I wanted to take it all on. Eventually abandoned that project for DBP after about a year. I've been wanting to remake it but I really want it to be killer, so I'm waiting until I know enough

MISoft Studios - Silver-Dawn Gorilda is lost!

ionstream
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Posted: 2nd Aug 2008 02:25
I think it was Visual Basic 6 at around 11 or 12, I made this stupid shooting game that basically responded to OnClick events . Then at 12 or 13 I got this Game Development Kit, which was really lame because the C++ tutorials they bundled with it only taught how to use MFC and DirectX, which didn't help if I didn't know the C++ syntax :/ .

Man I remember 3D Rad, I forgot how old I was when I got that, but it must have been pretty young for me to buy that piece of junk :/ .

sinisterstuf
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Posted: 2nd Aug 2008 02:47
If MSW Logo counts then probably around age 12. lol that stuff was so lame, yet so awesome. You must understand that computers were kind new in my country at the time I always wanted to make a game but I couldn't do it with that (obviously, but that didn't stop me trying then).

So my dad got some stuff to try so I messed with EUPHORIA, C and darkBASIC. Then a few years ago this teacher started an afterschool computer club where I learnt some QBASIC and VISUALBASIC which inspired me to further my understanding of DBpro. Now I'm a better DBpro coder but there's still loads I've got to learn and someday I'd REALLY like to learn how to use C or probably one of the better versions...

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Agent Dink
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Posted: 2nd Aug 2008 02:49
Quote: "Man I remember 3D Rad, I forgot how old I was when I got that, but it must have been pretty young for me to buy that piece of junk :/ ."


Hahahaha. The idea behind that engine was pretty good, but just made poorly.

Did you frequent the forums?

MISoft Studios - Silver-Dawn Gorilda is lost!

NeX the Fairly Fast Ferret
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Posted: 2nd Aug 2008 02:51
I learnt BASIC for a programmable calculator when I was seven. It was pants. And despite all of these years of practice, I'm still not fantastic.

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And it still boots quicker than any other laptop I've seen.
Inspire
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Posted: 2nd Aug 2008 02:55
I was doing HTML at the age of 8, but since you don't call that programming, I'd say 12 for GML.
ionstream
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Posted: 2nd Aug 2008 02:55
Quote: "Did you frequent the forums?"


Yeah man! I used to go by the name Ion Fusion and was a bit of an annoying kid . Did you? I seem to remember the name Agent Dink but i'm not sure!

Agent Dink
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Posted: 2nd Aug 2008 02:57
I remember that name, barely, but I do remember it. Yes, I was Agent_Dink over there hahhahaha. I used to look back at my old posts. I was pretty annoying as well. Quite embarrassed by them even a few years ago ^_^

MISoft Studios - Silver-Dawn Gorilda is lost!

RalphY
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Posted: 2nd Aug 2008 03:12 Edited at: 2nd Aug 2008 03:13
Think I started when I was 12 with QBasic. Most of my games consisted of copying and pasting segments from other peoples games together. I eventually made a simple platform game on my own. After that I started using Games Factory for a while so stopped programming. Eventually I decided I wanted to go back to programming again so got DBC.

Languages I have used:
QBasic
DBC
DBPro
Delphi Pascal
C++
Prolog
Assembly
C#
Java
C
Haskell
Maude

Mostly use C# now for personal stuff. For game programing I use C# and XNA.

Oh boy! Sleep! That's when I'm a Viking! | Super Nintendo Chalmers!
Jeff Miller
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Posted: 2nd Aug 2008 03:20
I also started coding at age 18 in 1967 in engineering college, coincidentally the very same age and year as Green Gandalf. I stuck mostly to Fortran and a proprietary language for the college mainframe called "Load & Go", which was almost like Basic, and also some assembly language. I had similar headaches with punch cards as Green Gandalf and cbj2006 mention. I actually found some of my old punch cards about a month ago. I'm going to ceremoniously burn them. I've programmed in just about every form of basic that was developed over the years. Programming isn't my primary line of work (I'm a lawyer), but I've kept it up as a hobby and I have done at least some programming 3 or 4 nights a week since the early 1980's.

You must realize that most folks who started coding in the sixties were necessarily of college age at the time they started. There were no home computers when we were children, and few opportunities while in high school to work part time at any place that had a computer. There was no opportunity to start coding at an age as young as some of you have posted. That was for college folks.

Times have changed. When a teenage grandson of mine visited recently, I was surprised to learn that he was thinking of modding the very game that I had been playing when he walked in (CIV IV).
Mahoney
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Posted: 2nd Aug 2008 07:46
@RalphY

What's XNA like in comparison to the Dark GDK? Or, have you even used it?

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Aertic
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Posted: 2nd Aug 2008 08:41
uh... 9? I stopped after three weeks...

AlanC
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Posted: 2nd Aug 2008 08:53
9 caps off

Power. AlanC for new FPSC Mod.
Anonymous User
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Posted: 2nd Aug 2008 14:27
Quote: "What's XNA like in comparison to the Dark GDK? Or, have you even used it?"


It's slightly more complex, but still manageable and far more powerful.

???

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