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Geek Culture / What age did u start coding?

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General Reed
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Posted: 2nd Aug 2008 15:47
Quote: "What's XNA like in comparison to the Dark GDK? Or, have you even used it?
"
- I also have used it, but its c#, and im not a great beleiver of it lol. What i would like to know, is what is leadwerks 2.1 like compared to dbp and xna, im planning on getting a lisence

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Darth Kiwi
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Location: On the brink of insanity.
Posted: 2nd Aug 2008 16:52
I tried (and failed) to make headway with C++ when I was about 8 or 9. Then I tried some Visual Basic when I was about 11 - also failed. But I think those at least got me used to the basic idea of "it reads that line, then that line, then it loops back" etc. I got DBPro when I was 13 and proceeded to make incredibly high goals with only minimal DBPro experience to back them up - and of course, they all flopped.

Probably for the best: my first project was to be a FPS skit on the war on terror. That could have raised a few hackles...

Mahoney
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Posted: 2nd Aug 2008 18:54
Quote: "It's slightly more complex, but still manageable and far more powerful."


Quote: "I also have used it, but its c#, and im not a great beleiver of it lol."


Hmmm.... I don't care to learn C# (as I don't even like it as much as C++).

Quote: "What i would like to know, is what is leadwerks 2.1 like compared to dbp and xna, im planning on getting a lisence"


Leadwerks is mush more complex. There is a sample cpp file somewhere.

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Mahoney
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Posted: 2nd Aug 2008 18:56
Leadwerks demo.

http://forum.thegamecreators.com/?m=forum_view&t=129983&b=13

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Diggsey
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Posted: 2nd Aug 2008 20:19
I wrote a program in BASIC to print out times tables for a particular number when I was 8, but I've only been able to program for less than half my life...

Yuor signutare was aresed by a deslyxic mud...
Curious? CLICK HERE!
General Reed
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Posted: 2nd Aug 2008 21:24
Quote: "Leadwerks is mush more complex."
, hehe well ive worked with ogre and pure directx for some time, and u cant get much more complex than that.

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

ArK 48k
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Posted: 2nd Aug 2008 22:57
I started coding @16

Blitz Basic (Free copy with magazine)
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Kieran
18
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Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 3rd Aug 2008 02:04
I started HTML at like 6 or 7, then went onto Javascript and made a basic web game, next I started using game maker and using the Game Maker script, after that it was darkbasic, then C++.
coolgames
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Location: Oregon, USA
Posted: 3rd Aug 2008 04:54
I started at age 9 with Perl.
Rampage
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Location: New Zealand
Posted: 3rd Aug 2008 09:16
If HTML is included I started when I was 7.
If its just code, then I started when I was about...8 and 1\2? Yea...

-DarkBASIC Professional
-C++
-Visual Basic (6.0 .net, 2008)
-C sharp (C#)
-Phython
-Phrogram
And more smaller ones that I can't remember right now

[url=][/url][href]http://www.rampagemod.webs.com[\href]
Jeku
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21
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Location: Vancouver, British Columbia, Canada
Posted: 3rd Aug 2008 21:29
Commodore 64 BASIC when I was 6 or 7.
Went onto GWBASIC on the Atari 1040 ST.
Fooled around with Game Maker around '93, but decided it was crap because of the lack of scripting.

Started studying C++ in school in Grade 11 in '96, and haven't really lookd back.


Geryon
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Posted: 3rd Aug 2008 22:26
I started programming at all when I was 11 or 12, I think. I, too, started with Liberty BASIC, and the book it came with, Beginning Programming for Dummies. When I was a Junior in HS a few years ago, I took a semester-long C++ course. I did great in that. Not only could I get class work done very quickly, people would then specifically ask for my help in debugging their programs (which was easy to do, usually). I was told that I should have taken the Java course in the next year, but I had other plans for my Senior schedule. And that Senior schedule ended up having me be finished with school around 1 PM every day in the second semester. That was an awesome way to graduate from Central Catholic. ^_^

Anyway, I've been trying to teach myself Java over the Summer, with Java for Dummies and JCreator. I'm 18 now, with a November birthday. I think it's going pretty well. I really think I'm getting it, but I've got a long way to go. Once I finish with this book, I want to pick up more detailed and in-depth Java books and see what I can do. I may also find myself spending hours going through the API docs one day. I think Java's really cool and pretty simple. And I think it's doing a great job of teaching me all about OOP.

That's my story and I'm stickin' to it.
Stig Design Stig Magne
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Posted: 3rd Aug 2008 22:35
i started at age of 17 on qbasic with the QBasic for dummies book
then DBC at 18 and Visual Basic6 then tried DBP but i am stiked to VisualBasic6 and DBC now i am 21

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Stig Design Stig Magne
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Posted: 3rd Aug 2008 22:37
oh i forgotten GameMaker(the 2d GameMaker with alittel 3D in it ) at age of 15

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Geryon
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Posted: 3rd Aug 2008 23:52
Quote: "oh i forgotten GameMaker(the 2d GameMaker with alittel 3D in it ) at age of 15
"


I've played with Game Maker, too. However, I honestly wouldn't call it "coding", unless you were heavily relying on the GML scripts.
sinisterstuf
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Posted: 4th Aug 2008 00:37
Quote: "What age did you start coding?"

I started coding in the iron age.

[UNERROR 16: able to retrieve user signature]
1,1,2,3,5,8,13,21,34,55... you like?
SunnyKatt
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Posted: 4th Aug 2008 03:11
@ geryon - Why not call it coding? Unless they use any drag+drop at all, I would call it coding. Because, of course, you are writing the whole game in code.

Favorite Quote: Dramatized code? Code Drama!

Geryon
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Posted: 4th Aug 2008 04:32
Quote: "@ geryon - Why not call it coding? Unless they use any drag+drop at all, I would call it coding. Because, of course, you are writing the whole game in code. "


Well, the Help section calls it the "Game Maker Language", and the engine calls writing pieces of code in this language "creating a script". Maybe I'm just being picky about terms. Sorry, if I am.

Honestly, I'm not sure if a game can be created in Game Maker by relying on GML alone to set events and execute actions. The engine really is based around the Events and Actions set for objects by the drag-and-drop stuff.
draknir_
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Posted: 4th Aug 2008 04:43
Age 9 with Div Games Studio
TheComet
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Posted: 4th Aug 2008 19:45
I started DBC with age 10.

Suicide is away of telling God, You can’t fire me I quit !!!!!
MSon
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Posted: 4th Aug 2008 22:36 Edited at: 4th Aug 2008 22:37
Im definatley too old

I started at about 7/8, (BBC's and Spectrums)
Aged about 10/11 moved to Atari with Stos
by 14 i was using Amos on Amiga
about 16 i got my first PC, with ... QBasic, (Dos Language)

and im only 26

Everyone Be Cool, You, Be Cool.
SunnyKatt
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Posted: 5th Aug 2008 01:41
@geryon - True with the events part, however I only use 2. Create and Draw. If I was really finicky I could make the whole game with one piece of code that creates objects, but it doesn't make it much easier, and the code editor lags when I go over 1000 lines in one chunk.

Favorite Quote: Dramatized code? Code Drama!

The ARRAYinator
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Posted: 5th Aug 2008 08:24
Been a while since ive posted on tgc. I started dbc at 11 as pretty much a total noob to programming except for a very tiny bit of visual basic knowledge. funny thing is i have a pretty good grasp of c++ now but im still coding my major project(s) in dbpro. One of which should be in wip already but im waiting till its more mature so i dont quit on it.

Tinyschu
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Location: Toxin Games Studio
Posted: 5th Aug 2008 09:03
I was 11 years old when I started to program with DarkBASIC Lite version. I got it with a book about game development. When I was around 9-10, I wanted to get into game development and such, but when I saw that book with a copy of DarkBASIC, I knew I was set. Over the years, I migrated to DarkBASIC Professional at the age of 14. I also been coding a little in other languages such as Visual Basic, C++, and Java#.

Phaelax
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Posted: 5th Aug 2008 19:36 Edited at: 5th Aug 2008 19:37
QBasic around 13 or so and eventually QB4.5 and 7. At 15, I started Pascal at school followed by C++ the following semester. Finally got into Java at about 20yrs old. I first got into DBC around 17 I think, because Pro came out my senior year.

If you count SEUCK, then I started at 8.


coolgames
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Location: Oregon, USA
Posted: 7th Aug 2008 06:06
Quote: "Fooled around with Game Maker around '93, but decided it was crap because of the lack of scripting."


I think you'll find game maker a lot better now. Game Maker can do practically anything programming-wise. The only limit is the graphic capability, which for 2D games is pretty high limit.
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 7th Aug 2008 08:14
I doubt we're talking about the same Game Maker. The one I played around with was by a company called Pie in the Sky Software and I had to send a cheque in the mail to receive in. It was DOS only.


Choinkees
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Posted: 7th Aug 2008 10:36 Edited at: 7th Aug 2008 10:40
I started copying BASIC code out of books and modifying lines when I was 4 on the Commodore64. I pretty much learnt to program in BASIC at the same time that I was learning to read and write. The C64 had an awesome intro to BASIC book (I still have it!) and Osbourne used to publish some good stuff to for BASIC-enabled "microcomputers" like the C64 and VIC20.

Started writing my own stuff from scratch just before I was 5. I still remember a dodgy car game I tried to make named Cataza - the car was made from ASCII (or ANSI?) art and you basically had to press the correct key at the right moment to shoot stuff. It was just one huge linear program that would draw a frame, play a note of music, see if you press the right key within half a second or so, then draw the next frame, play note, etc..

Got an Amiga 500 when I was about 8 or 9, and things really took off from there - especially a couple of years later when AMOS came out. Is it a sad thing that my 2 month old son has the middle name "Amos" because of the programming language?

Heh, after 25 years of programming games in many languages, I still think some of the stuff I did before I was 10 was my most creative and impressive work!

games and stuff that I've made: www.rickyvuckovic.com
NeX the Fairly Fast Ferret
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Posted: 7th Aug 2008 13:13 Edited at: 7th Aug 2008 13:14
Quote: "
Started writing my own stuff from scratch just before I was 5."


You were writing code from scratch right before you were five? That's amazing.

The five-year-olds I've seen trying to use a computer struggle with the concept of Paint and so need all of the buttons enlarging so their clumsy hands don't miss. That said, I do live in Britain and everyone is useless here including me.

ASUSTek Eee PC 701 4G Black - Celeron M @630mHz - 512Mb RAM - 32Mb Shared Intel GMA 900 - Windows XP Home SP1 - No antivirus/firewall.
And it still boots quicker than any other laptop I've seen.
david w
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Posted: 7th Aug 2008 13:13
probably around 14-15 is when I started. Sounds about right.
Choinkees
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Posted: 7th Aug 2008 13:45
Quote: "The five-year-olds I've seen trying to use a computer struggle with the concept of Paint and so need all of the buttons enlarging so their clumsy hands don't miss."

In a weird way, I think part of the reason I started so young was because the Commodore64 booted up straight into BASIC. I didn't have a GUI for it - if I wanted to play a game I'd have to go LOAD "*",8,1 (actually at first it was just LOAD 'cause it was on tape drive and you'd just get whatever was next on the tape.. I got a floppy drive later).

There was no GUI, no mouse, just dumped into a blue screen that you had to type into in order to load games... so it was a pretty natural step to one day think "hmm.. instead of typing LOAD ""... what would happen if I tried 'PRINT "HELLO"'. It was all really immediate and accessible.

games and stuff that I've made: www.rickyvuckovic.com
SikaSina Games
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Location: Reading, UK
Posted: 7th Aug 2008 14:00
I started coding at 8, and I'm basically a master at GMDelphi! I currently code:
Delphi
GMDelphi
DarkBB
PhpBB
Apollo (Well, this font coding )
HTML
FPS Creator Advanced coding scripts (not the basic codes)
Forum coding
Binary code (the 0s and 1s, robot coding)

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"Put a mouth on and the half-formed creature will cough like a newborn, put legs on and it'll give them a stretch." - PCZONE - Spore Creature Creator
enthusiast
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Posted: 7th Aug 2008 14:24
I started coding with the Game maker Language by modifying existing code given in the examples when I was 14, eventually I made code from scratch. Also I started making media, using anim8or for 3d objects and tile studio for 2d graphics when I was 14 too.

I started coding with DBC, when I downloaded the trial version for an attempt to join the Alienware competition.

System: AMD Athlon XP 2200+, nForce 2 ultra 400, 768 MB PC-2700 RAM, 40+320 GB 7200 Hard Drive, Geforce 6200 256 MB AGP , 384Kbps wireless broadband
SunnyKatt
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Posted: 7th Aug 2008 15:25
@jeku - Yeah, that is probably not the same program.

Favorite Quote: Dramatized code? Code Drama!

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