Sorry for responding so late, the thread didn't turn blue and it still said I was the last person to respond
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Quote: "Therefore, really its size in the other model or world editors is irrelevant, would that be a correct assumption?"
That is correct. You can always scale your model up or down. I never really pay much attention to the model's size in the world editor. I have yet to create a model for use in my own game, but I would assume that the only thing I'd pay attention to if I did make a model would be to make sure that the model is centered at 0,0,0 in the model editor. If it's not, then you may have trouble positioning it in your game (ex. the model's center could be at 50,0,0 in the model editor, and thus whenever you positioned your model in your game it would be offset on the X axis by 50.)
Quote: "If you want a model character to do some sort of movement (whether it be crouch, run, fall to the ground while its dying, etc) are those handling in DB Pro exclusively .... or is the model animated before hand, and then DB Pro simply executes that animation sequence? "
Usually one would animate the model before hand in a modeller, exporting it as a .x file. I have animated in DBP before, but it required me to make my own animation system
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