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FPSC Classic Scripts / I'm a newb! help me with multiplayer!

Author
Message
dingdong
16
Years of Service
User Offline
Joined: 3rd Aug 2008
Location:
Posted: 4th Aug 2008 04:33
I'm part newb I understand how to set up stages and make stuff put in enemies, keys, doors, and so on... right now I've got 5 arenas for a multiplayer game I went to "build game" and from there I didn't know what to do (all my arenas are set to multiplayer in preferences) I need some help on finishing up a multiplayer game! pleez!

whoot! i love FPScreator! I've been making cruddy 2D games that require coding and! finally a good and easy game maker!
dingdong
16
Years of Service
User Offline
Joined: 3rd Aug 2008
Location:
Posted: 4th Aug 2008 06:10
LOLZ I fixed that! I've got my multiplayer game up and running I gave a copy to my bro. but it won't run! whats with that? does it have to have the max amount of players waiting to join to begin a match? (my max players was set to 8)

whoot! i love FPScreator! I've been making cruddy 2D games that require coding and! finally a good and easy game maker!
tjaabee
17
Years of Service
User Offline
Joined: 14th Apr 2007
Location: somewhere
Posted: 4th Aug 2008 13:41
Does it say "Waiting to join"?

GIMME COKE!
Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 4th Aug 2008 22:33
First of all, can the game run on your computer?

bkinsman
17
Years of Service
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Joined: 30th Jan 2007
Location:
Posted: 5th Aug 2008 12:30
Yes that is the first and most important thing, if you game can run on your computer then it is fine.

The reason your bro can't play it is because you need to do Port Forwarding on your Router (the internet box). Try searching for it on the forums, (not in the scripts forum though, i believe it is found in the FPSC Product Chat).

BJKDAW
Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 5th Aug 2008 22:17
It also depends if you are on an LAN network or a WAN network. If it is LAN, make sure that you have the proper default gateway. If it is WAN, make sure you have the proper subnet mask. If your internet works, you don't need to do this. Foreward the ports on your router, and make sure that your firewall is not blocking it. Also, computer compatability is key. Another thing that I find is to make all of the transferred game files to READ ONLY. Hope this helps.

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 6th Aug 2008 02:15
http://forum.thegamecreators.com/?m=forum_view&t=131371&b=21

There, read throught hat and you should be an expert in no time.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 6th Aug 2008 03:30
Some ISP-provided routers don't let you do that, it voids the ULA with your ISP.

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Aug 2008 06:05
Well, no real techie would be using an ISP provided router... especially one that won't let you play your badly needed games online.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 8th Aug 2008 03:52
I use a Belkin now. My FiOs was not 802.11n, so I needed to upgrade to my own router.

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