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DarkBASIC Discussion / CSG and UV data

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Butter fingers
19
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 8th Aug 2008 13:22
Heya.

I've been playing around with the CSG commands in DB (thanks to Lee's source pack!) and it seems they're pretty useful commands, but I was wondering....

When you apply CSG to a mesh it seems to generate it's own UV data for the new faces created in the "hole". Is there any way to retrieve that UV data, or even apply a different texture to the newly generated faces, or is that all hard coded.

Just wondering.

Robert The Robot
18
Years of Service
User Offline
Joined: 8th Jan 2007
Location: Fireball XL5
Posted: 8th Aug 2008 17:57
CSG commands in DB????????? What are they???

Or is this post meant for DBPro?

"I wish I was a spaceman, the fastest guy alive. I'd fly you round the universe, in Fireball XL5..."
Sixty Squares
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 4th Sep 2008 02:24
Quote: "Or is this post meant for DBPro?"

Probably. But it'd be awesome if DBC had them too

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