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FPSC Classic Scripts / Scripted Texture Synthesiser........

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Hybrid
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Posted: 9th Aug 2008 01:56
Simple and usefull. I like both.

CoffeeGrunt
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Posted: 9th Aug 2008 02:24
Thanks, I was thinking of a way to do this, and it hit me, it was so simple as well......

Cyborg ART
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Posted: 9th Aug 2008 12:42
Maybe kind of n00by question, but where do I put it?


BUMP = Bring Up My Post
CoffeeGrunt
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Posted: 9th Aug 2008 13:08
In the start script box, the one the entity spawns with.....sorry, forgot to mention that.....

Hybrid
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Posted: 9th Aug 2008 23:02
Wouldn't this lagg out your game if you did it for every entity?

Plystire
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Posted: 9th Aug 2008 23:41
Why would it lag out your game? It's no more complicated than any other appear script, in fact, it's LESS complicated than most of them.

Good work, CG, but have you tested this? I was sure that character entities had issues with alternating textures.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Hybrid
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Posted: 10th Aug 2008 00:51
I just thought that loading all of those textures, not the script would pose issues. Mabey I am wrong.

CoffeeGrunt
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Posted: 10th Aug 2008 03:06 Edited at: 10th Aug 2008 10:50
Hmm, that could possibly make load times bad, but probably not Frame rate.......

I'm gonna test this out........

-=EDIT=-

Nope. doesn't work on characters, and since that was the intended purpose of this script, it feels kinda useless now......

Do you know why the Alttexture doesn't work on characters Ply?

Seth Black
FPSC Reloaded TGC Backer
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Posted: 10th Aug 2008 17:05
...most likely hardcoded, coffeegrunt.


CoffeeGrunt
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Posted: 10th Aug 2008 17:13
Noooo....!

Well, I guess this script's useless now.....

Unless you want synthesised barrels or something?

Airslide
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Location: California
Posted: 10th Aug 2008 17:30
Maybe migration will give us the texture system used in X10 - I have no idea how it was setup exactly and it seems limited to a fixed number of textures, but cool none-the-less.

Seth Black
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Posted: 10th Aug 2008 17:51
Quote: "...Unless you want synthesised barrels or something"
?

...heck yes.

We can always use more barrels!


CoffeeGrunt
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Posted: 10th Aug 2008 17:56
......

Lol, well go ahead and use it...I'm gonna test and see if it actually works on those......

Hybrid
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Posted: 10th Aug 2008 20:06
Yes, even just the barrel textures would be usefull.

CoffeeGrunt
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Posted: 10th Aug 2008 20:13
Eh..heheheh....about that.....

It doesn't work either. Which leaves me stumped since this script is so simplistic that it should work......

Any non-stock media simply goes pure-white. Whereas stock just sits and does nothing. It must be the ALTTEXTURE command because I've set it all up as it should be.......

Wait! The guide has found the answer! Thank you Nickydude! ALTTEXTURE is a Boolean command, so it needs a =1 on the end of it....give me a mo.....

CoffeeGrunt
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Posted: 10th Aug 2008 22:10
Ok, I recommend editing the RANDOM=XX value to suit your needs......

As tested so far it works on most stuff, but not MP3 so much, (well, it toggles between white and brown), here's a few screens:

The editor view, all entities are set up as instructed, now let's test the game:

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CoffeeGrunt
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Posted: 10th Aug 2008 22:12
The first test game, look at how only one barrel's changed:

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CoffeeGrunt
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Posted: 10th Aug 2008 22:13
The second, if you look behind the chair one of the barrels is changed, and there's more blue canisters:

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CoffeeGrunt
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Posted: 10th Aug 2008 22:14
3rd time, less blue canisters, more yellow barrels, weird coincidence......

I'll test this on Aiko next, but I'm not too optimistic over it.....

CoffeeGrunt
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Posted: 10th Aug 2008 22:36
Ah....It crashes the engine....

Plystire
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Posted: 11th Aug 2008 00:05
Yes, characters do not take kindly to alternate textures in FPSC X9.


I could take a few minutes to look into the source and see if there are any bits of code that scream at me saying, "I DID IT!!! MWAHAHAHAHA!!!"


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Plystire
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Posted: 11th Aug 2008 00:08
Back...

Nothing to peculiar about the engine and how it accomplishes this... however, it does refresh textures used for any shaders that the object may be attempting to use as well as the shader effect itself.

Perhaps that could be the issue here?


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
CoffeeGrunt
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Posted: 11th Aug 2008 00:30
Meh, I dunno, oh well, at least we can instance scenery textures, I guess that's something.....

Hybrid
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Posted: 11th Aug 2008 01:47
You could even make some places out of dynamic enteties, so that the entire room would change textures.

CoffeeGrunt
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Posted: 11th Aug 2008 02:14
Yeh, but that would kill framerate with all that processing.......

xyzz1233
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Posted: 22nd Aug 2008 08:22
Sorry for the bump, but... Where's the first post?

CoffeeGrunt
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Posted: 22nd Aug 2008 10:57
What the.........

I dunno.....

I'll upload the script here:



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