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FPS Creator X10 / Why just Vista and is there a custom entity maker for X10?

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Tri Alliance
19
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Joined: 2nd Mar 2005
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Posted: 9th Aug 2008 03:41
1. I was wondering why TGC chose to use only Vista for FPSC X10, and not Windows XP too. Someone told me that Vista has a few bugs still.

2. I was also wondering if there is (or will be) a custom entity maker for X10. It would also be nice if you could make your own walls, floors, stairs, windows, and bad guys in the X10 entity maker.

Thankyou!
Squalker
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Location: Canada
Posted: 9th Aug 2008 03:54 Edited at: 9th Aug 2008 03:55
1. There certain features and parts of FPSC X10 that only work in windows Vista and rely on Vista for them to function. Also they already have an XP version of FPS creator no need to make another one.

2. There is no entity maker that you speak of as of now... but someone may make one in the future you never know as there are few entity maker for the FPSC Classic.

As for making walls etc there are a lot different threads about doing these things all over the forum... and there are members working on new tutorials all the time.
Rampage
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Location: New Zealand
Posted: 9th Aug 2008 06:32
x10 = vista bro. Impossible to have it on x9.

[url=][/url][href]http://www.rampagemod.webs.com[\href]
slon
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Posted: 10th Aug 2008 17:50 Edited at: 10th Aug 2008 18:01
directx 10 is supported by vista( unofficial info: some say u can have dx10 on xp but im not to sure im on vista). so there is no dx10 in xp! and x10 = directX 10, x9 = directx 9

if i'm wrong sorry
TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 14th Aug 2008 01:02 Edited at: 14th Aug 2008 01:02
Milkshape still makes models (although X10 can be a bit picky about which ones it will accept without crashing) and MagicFPS still works for importing them, although you do have to copy the files manually from a mock-up FPS Creator to the FPS Creator X10 folder.
EDIT: Oh, and by the way... I'm back!!! Did you miss me?

[center]
Tri Alliance
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Posted: 14th Aug 2008 04:46
@TGPEG - I don't think I ever had a conversation with you before, so I don't know if I should miss you or not, sorry.
TGPEG
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Location: Bristol, United Kingdom
Posted: 14th Aug 2008 10:23
massage my ego and say that you did... please

[center]
Gunn3r
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Location: Portland, OR
Posted: 14th Aug 2008 18:20
Hey. He's back! I seriously was wondering where you went the other day...

Check your email.

Gunn3r Games
TGPEG
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Location: Bristol, United Kingdom
Posted: 14th Aug 2008 19:05 Edited at: 14th Aug 2008 19:08
@Gunn3r: could you send whatever it was to my yahoo one instead, the egidesign one isn't working I've changed the link.

[center]
Gunn3r
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Posted: 14th Aug 2008 19:43
I just noticed that. Resending.

Gunn3r Games
Tri Alliance
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Posted: 15th Aug 2008 03:38
@TGPEG - Okay, this is our first conversation together. I'll say I missed you, just because you are nice.
TGPEG
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Posted: 15th Aug 2008 13:31
Thank you.

In fact I really missed being here.

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wizard of id
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 16th Aug 2008 10:24
Quote: "custom entity maker for X10?"
Why would you want a custom entity maker when the ones for X9 works 100%.

Quote: "although X10 can be a bit picky about which ones it will accept without crashing"
Uh huh mmhm your doing some thing wrong then?

Quote: "2. There is no entity maker that you speak of as of now... but someone may make one in the future you never know as there are few entity maker for the FPSC Classic."
Maybe you should check again
if your talking about making the entities then your sadly mistaken Wethams entity workshop 2 is 100% percent compatible with X10 it even works in vista.I should know I have been using it long enough to make and change entities.I even use entity work shop to resize segments to be used in TGC's FPS segment creator.

Quote: "massage my ego and say that you did... please"
No

Pointless Assault video
http://w13.easy-share.com/1408971.html
Uthink
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Location: State of Confusion
Posted: 17th Aug 2008 04:54
When you say "100%" does that mean that they handle the normal and specular maps and edit the fpe properly? Also do they place everything in the correct X10 directories?

Just asking because I head that there were problems with such things.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
wizard of id
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Location: Sunny South Africa
Posted: 17th Aug 2008 06:08
Quote: "When you say "100%" does that mean that they handle the normal and specular maps and edit the fpe properly? Also do they place everything in the correct X10 directories?

Just asking because I head that there were problems with such things."


Ever copied n' paste. Ever used note pad.If you barely comprehend specular and normal maps you shouldn't be tinkering with entities in the first place point period.

No one is going to hand things on a silver platter for you get use to it.Simple really if you can't take a simple file, copy it to another directory use the in game fpe editing menu to apply shaders.What are you doing FPSC?

You have every thing you need to do so ? Please by all means argue with me on this one and I will do a complete tutorial on importing and making entities for X10 if I'm wrong.Thats how easy it is to create entities/importing for X10 try me.

Pointless Assault video
http://w13.easy-share.com/1408971.html
Uthink
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Posted: 18th Aug 2008 03:26
I'm not arguing. I'm not sure why you want to go there.
The last line in my previous post says it all.

You still didn't answer my questions. So I think it logical to assume that they are not "100%."

There's been a flood of frustrated noob posts lately. So I think it's an important point for them.

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson
wizard of id
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Location: Sunny South Africa
Posted: 18th Aug 2008 10:08
Quote: "I'm not arguing. I'm not sure why you want to go there.
The last line in my previous post says it all.

You still didn't answer my questions. So I think it logical to assume that they are not "100%."

There's been a flood of frustrated noob posts lately. So I think it's an important point for them."


Ah well X9 software does work with X10 if you take into account that the software was not designed with shaders in mind.

Still it's so easy just to copy the spec,normal and diffuse over to the correct directory and add a simple line of code to the Fpe file what shader to use...and if you can't do that just enter the shader into the editor entity properties menu...

Any ways I think I'll do a proper tutorial explaining every thing from scaling to textures

Pointless Assault video
http://w13.easy-share.com/1408971.html
wizard of id
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Location: Sunny South Africa
Posted: 18th Aug 2008 17:56
here is the tutorial

Pointless Assault video
http://w13.easy-share.com/1408971.html

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Nickydude
Retired Moderator
18
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Location: Look outside...
Posted: 19th Aug 2008 22:21
Hey, I understand this, so it must be easy! Great work WoI, could I add this to my X10 guide?

wizard of id
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Posted: 20th Aug 2008 09:27
Sure

Pointless Assault video
http://w13.easy-share.com/1408971.html

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