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DarkBASIC Discussion / [LOCKED] Fps creator x10 vs Dark Basic proffesional

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Rhymer
16
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Joined: 12th Aug 2008
Location: Probably on the computer!
Posted: 12th Aug 2008 16:30
I'm soon beginning my online store for my games I create and I want to know which one is the best for what I need. I want to create great games and sell them with the group of freinds that help me. only problem is I only have 4 years to master game designing so I can get into the video game industry early.

http://www.narutohq.com/sprites.phpNaruto Sprite
BN2 Productions
21
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Joined: 22nd Jan 2004
Location:
Posted: 12th Aug 2008 21:56
well seeing as how this is the DarkBASIC Classic forum, I don't know how much help you will get. However, I have messed around fps creator so I would say that DarkBASIC will always be better than a simple game maker. Granted, it won't be at first, but you will be able to do more with it. Besides the fact that you will learn more programming, many people will agree that games made with game makers really all start to look the same.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
Indicium
17
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Joined: 26th May 2008
Location:
Posted: 13th Aug 2008 20:55
Defo DarkBASIC pro. FPS Creator is unstable and limited
TheComet
17
Years of Service
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 23rd Aug 2008 18:02 Edited at: 23rd Aug 2008 18:07
Dark GDK is more powerful and flexible than DBP, and it has better graphics, but it takes about 4 years to learn.

And here is a quote from BlueStar4:

Quote: "I have personally tested DBC,DB-PRO,and Dark GDK,
my results are as follows :
fastest framerates at run time of a compiled exe goes to the to GDk coupled with the c++2008 compiler
second place goes to db-pro
and last place goes to dbc -
it should also be noted that speed wise, db-pro outperformed dbc in a massive way , however, both db-pro and visual c+2008 require you to have directX 9 (august). now , if you have a pc that has any other version get ready because you will be updating to that speciffic version.

compatibility :
dbc takes 1st place on compatibility as its exes will both compile and run on systems that have dx7 dx8 ,dx9a,dx9b,dx9c and even on vista machines without requiring a massive overhal of the system. I cant say that about db-pro or c++2008(which requires additional .net components to be installed) so if your goal is for your game to actually be playalbe on a large amount of systems I would have to say go with dbc.

compile times - I also noted longer compile times with db-pro in certain situations

projects - dbc seems much simpler when it comes to handling projects because at the end of the day you only need to deal with archving one file providing that your entire source code is in that file by itself."


Suicide is away of telling God, You can’t fire me I quit !!!!!
Math89
21
Years of Service
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Joined: 23rd Jan 2004
Location: UK
Posted: 23rd Aug 2008 22:53
Quote: "and it has better graphics"

DGDK has the same graphics since it's just the same set of commands using the same 3D engine.

Dark Dragon
17
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Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 2nd Sep 2008 23:00
Depends.
Do you wanna code? or just
Quote: ""click to create!"-the 3d gamemaker "
?

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
Butter fingers
19
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 2nd Sep 2008 23:35
Having used and taught FPSC for 3 years, and learned DBP for the last 2 years, I can honestly say that it depends on what you want to do.

Quote: "I only have 4 years to master game designing so I can get into the video game industry early"


I work for a small developer now and when we get applications we almost always ignore people with broad skill sets. If you want an animator, you will go for someone with excellent animation skill. It doesn't matter if they can't program their way out of an HTML page.

So really it comes down to what you want to do. If you want to be a programmer, then DBP is a good place to start, but if you want a good chance of a job, you'll need to progress from DB to C sharp or something industry standard (not to say that DB isn't a good place to start)

If you want to be an animator, modeller, or texture artist, then FPSC is an OK place to showcase your skills, without needing to program, but frankly if you want to be any of those, your aim shouldn't be to learn FPSC, it should be to learn Photoshop, 3DS max, MAya , Mudbox, Zbrush etc.

If on the otherhand you actually want to be a designer (planning the layout and gameplay of levels) then FPSC isn't a bad place to start, you can showcase good examples of well thought out gameplay, but really it's just a toy, you'd be better off modding HL2 or something.

Really DBP and FPSC are hobbyist programs. They're a good springboard to learning industry standard programs, but if you're looking to move into the commercial games industry then being a ninja in DB or FPSC isn't going to help you.

As an aside to the people who like to argue about stuff over the forum, I'm not saying you can't make excellent games, or even a very successful indy title with either of TGC products, I'm just saying that, if they are your key skill set on your CV you are unlikely to get a look-in at a games job interview over someone who say, learned Csharp or C++ and can show excellent examples of modded AAA titles.

Peas
Butters

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