Thanks everyone for trying to work this out, but I just had to rig it by basically stopping the music before the movie plays, which takes a lot of calculating and re-do's once the level has already been built....
My suggestion for the TGC team for an update:
1. Let the music for each level be set in the build game menu
(each level gets it's individual track)
2. When a movie plays, let that override the music playing on the level
3. Set the volume for scripting as 0-100. 0 is silent, 100 is very loud.
Just my suggestions for making things work out easier.
Thanks
TechGirl
(Yes, I'm really female!)