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DarkBASIC Discussion / X Model From Blender - Textures not right

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TheComet
17
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 15th Aug 2008 22:36
Hey guys!

I have made this peach with Blender and exported it to a Direct X File (File Attached), and when I use "texture object" with this model, it textures each polygon independently, but I need it to texture the WHOLE sphere with the WHOLE image.

Is it possible to change this? Do I need to do a special export? Please Help

Thanks in advance, TheComet

Suicide is away of telling God, You can’t fire me I quit !!!!!

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Latch
18
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Joined: 23rd Jul 2006
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Posted: 18th Aug 2008 03:20
Your Blender X file has no texture coordinates. I'm not familiar enough with that export to tell you how to get texture coordinates in it. I'd tell you to use mine but I think you ran into some problems with that.

If you have Deled 3d lite (it's free), import the X file into there, then use the texturing in Deled to make your peach look right. Then export it back out as an x file. I think Deled is super easy to manipulate non animated objects with.

Enjoy your day.
TheComet
17
Years of Service
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 18th Aug 2008 17:44
Quote: "I'd tell you to use mine but I think you ran into some problems with that."


Oh, your exporter is fine! It just makes the peach look pointy and not smooth. I tried it with your exporter, but the textures are the same as with the blender x model...

I`ll try that with Deled, and I`ll let you know

Thanks, TheComet

Suicide is away of telling God, You can’t fire me I quit !!!!!

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