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DarkBASIC Discussion / Ok,Im debating between this and fps creator and I have some questions

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sonicboom 208107
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Joined: 6th Oct 2006
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Posted: 16th Aug 2008 04:59
How long would you say it would take to get an OK grasp on the programing language? What are the pros and cons of darkbasic?
The only thing I can see fps creator has over this is the ease of use but its less flexible...corect?

So my questions:

1. On average how long would it take to learn the language?
2. How limited is the software and
3. What other programs would I need to make my own models?

Beware the mongoose of death
BN2 Productions
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Joined: 22nd Jan 2004
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Posted: 16th Aug 2008 11:19
This question has been being asked a lot lately.

Question 1:
I have been programming dbc for 5 years, and programming in general for 7 and I am still learning. You can learn the language in a few months of dedicated reading and studying. However, you won't be a great programmer, you will simply know a bunch of commands and what they do (for the most part). Learning how to use them is the trick.

Question 2:
Well if by software you mean darkbasic, then it is almost unlimited in what you can do. Keep in mind that it IS a language for games, so it won't necessarily be as easy to do some things as other languages.

If by software you mean fps creator, then VERY limited, compared to the language itself. For one, all you can do is make fps's. Darkbasic can make any kind of game or program (again, for the most part). As with any game maker, you will never make a TRULY great game. You may get close, and even have people really love it. But the fact of the matter is that when it is played, people will see it as a game made with a game maker, simply because you can just tell. There really isn't any way around it. For instance, if you are familiar with rpgmaker, you can ALWAY (after using it for some time) identify a rpgmaker made game.

Question 3:
Any program will do. Again, you will need experience. Google free 3d modeling programs. Great things have been made in almost all programs. What you should do is find one that you like and then find tutorials on it. Read books too. Dedicated application will let you master any program and programming language.

So thats it. You never really stop learning, but you can get a good start within a few months. DarkBASIC is MUCH more flexible. And finally, there are many, here are a few free ones:

Doga
Gmax
maya(definitely not free, but worth taking a look at)
truespace(not always free, but sometimes you can find an older version that has become free)

Ones that I like but are expensive are:
3ds max
Autocad if precision is needed

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
TheComet
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 16th Aug 2008 20:08
1. and 2. are answered.

3. Very good suggestions, I use Blender. It`s hard to learn, but once you get the hang of it, it`s brilliant! And you can make games with it

Dark Basic is a LOT more flexible, it took me about 1 year to learn sliding collisions, after 2 years I could make a simple fps with a matrix. But everyone is different.

Suicide is away of telling God, You can’t fire me I quit !!!!!

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