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DarkBASIC Discussion / for a beginner how hard would this be?

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A fatal cancer
16
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Joined: 15th Aug 2008
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Posted: 16th Aug 2008 07:35
think sonic adventure style gameplay mixed with 2d so its like 3d for a little bit and then mid level switches to 2d.

Part of my idea is to ( hopefully) do better then segas most recent 3d games... Maybe not in graphics but in gameplay. I got the idea of 2d/3d from the new sonic game but it looks like they may kill a good thing with the IMo stupid werehog.

So yeah I know for a ( pretty much ) noob programmer that may be hard but I have two friends who will help.
so would you say that would be difficult?

Also some modeling questions:

What program would be best? End of week I get 70$ so -30 for dark basic ( amazon.com) and I have 40 for everything else...
BN2 Productions
21
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Joined: 22nd Jan 2004
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Posted: 16th Aug 2008 11:02
Ok to answer your questions.

Yes

and

Depends.

Making ANY game will be difficult for a beginner. Secondly, wanting to beat a game making company at their own game (excuse the saying), will be incredibly hard, no matter how much they screw up, simply because as one person, you can't out code a team of programmers. Not trying to discourage you, but START SMALL! Learn with pong or a similar 2D game. I would suggest getting involved in DarkNOOBS a team we started up to let noobs get experience making games with other noobs. We are already in the middle of a project, but you can jump into the next one if you want to.

Now, about modeling. I used to think modeling would be easy with the right program. It isn't, it takes a lot of practice and learning. If you want something simple and point and click, use DOGA, it is good, but you can't do too many different things, it is mostly geared toward sci fi stuff. After that, I would use 3ds max myself, but only because I took a class in it. Mess around with some free ones, there should be a list stickied somewhere. Here are a few that I sometimes use:

Truespace
GMax
Metaseq (I think that is the name)

For the expensive ones I like these:
3ds max and autocad, for precision.

But again, there is no program that will suddenly make you a great 3d modeller. If you want to start, books, tutorials, and experienced friends are the place to go.

Don't give up on your idea though, keep it, write it down, and when you are ready, revisit it.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
Libervurto
18
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Joined: 30th Jun 2006
Location: On Toast
Posted: 18th Aug 2008 00:38
Your name is a bit odd, but then so is mine
Yes please join the DarkNOOBs team, you'll learn a lot fast and even if you're a total beginner there will be something for you to do, and you'll get your name in the credits of a fully completed game!

I would advise staying away from grand schemes, you need to be in an experienced team of developers to make anything like that.
But what I would suggest is picking out small sections of games, like mini-games, and making your own versions. A game doesn't have to be complicated to be fun, in fact the simpler the better.

It is far better to complete a 10 line program than to start a 10,000 line program.
BRD GaM3S 101
16
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Joined: 27th Aug 2008
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Posted: 3rd Sep 2008 16:43
I would like to join this DARKNooB project thingy but nobody has replied to me yet.

BRD

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