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Newcomers DBPro Corner / What is easier? 2D or 3D

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SuperCort2003
21
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Joined: 7th Jul 2003
Location: Metropolis
Posted: 18th Jul 2003 00:57
The question I'm asking is this. What's easier. 2D or 3D. Love to here your comments! x-d Later!
Carlitos
21
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Joined: 8th Jul 2003
Location: United States
Posted: 18th Jul 2003 01:20
I really don't know...I think if you were to make a game, 3D would be faster(at least for me,lol).Nah seriously, i think 3D's easier.

--carlitos
Tigerdane
21
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Joined: 28th Mar 2003
Location:
Posted: 18th Jul 2003 01:43 Edited at: 18th Jul 2003 01:43
Your knowledge of DB is what decides. .
I think 3d is easier, but that is me.

Tigerdane
cusoi
21
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Joined: 3rd Jan 2003
Location: Netherlands
Posted: 18th Jul 2003 01:56
3D is certainly easier in DB. And with alot of sprites it gets a bit slow. Even a 2D game you can better make it in 3D. With plaines...

B-e-a-utiful... Visit my site: www.cuso.tk
SuperCort2003
21
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Joined: 7th Jul 2003
Location: Metropolis
Posted: 18th Jul 2003 06:23
Yeah I just wondered. I'm actually having trouble with 2D and I thought that 3D would be easier. Thanks for the replies.
Preston C
21
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 18th Jul 2003 07:41
3D is easier. Example: 3D can move a camera withough moving objects, or slowing down. 2D Requires you to move everything on screen to simulate a camera. So basically 3D is easier. And it's easier to learn too (well in my opinion, I had lots of trouble making a 2D games at first. Yet, when I started learning 3D, I had quite an easy time!)

At first glance, I'm a mediocre mech pilot. Look again and you will see my battlemech's computer code rushing through my eyes. My Mech And I Are One!
SuperCort2003
21
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Joined: 7th Jul 2003
Location: Metropolis
Posted: 18th Jul 2003 20:49
Yeah I think I may be like you NWC Omega. Basically I just want to make up a 2D or 3D fighting game first. I already have ideas for the game and at first I wanted it to be 2D but of course problems arose and now I just wanted to see what was easier before I actually started anything.
Attreid
21
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Joined: 27th Nov 2002
Location:
Posted: 18th Jul 2003 21:59
I think 3d is the easier
when you understand well the 3d, you can start the 2d

"He will come...the voice from the outer world,
bringing the holy war, the Jihad, which will cleanse the Universe and bring us out of darkness."
SuperCort2003
21
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Joined: 7th Jul 2003
Location: Metropolis
Posted: 18th Jul 2003 23:54
Show I should have started with 3D huh? Ok I think I'll lay off 2D for a while and go ahead with 3D. Thanks for helping me with the decision everyone.

Later
Mattman
21
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 19th Jul 2003 01:28
3D

---Mattman
DID YOU KNOW THAT ???
Troan
21
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Joined: 22nd Jan 2003
Location: Inner thought about nothing
Posted: 23rd Jul 2003 02:29
2D
*Hides under computer desk case he gets beat up *

-Troan-


"Love and Peace"-Vash the Stampede
DarkSith
22
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Joined: 8th Nov 2002
Location: United Kingdom
Posted: 23rd Jul 2003 13:42
3D is easier. I tried to make a retro game and hated the way 2D was built. Started on my 3D project. Hell of a lot easier!

"He will join us, or die my Master..." - Darth Vader
Preston C
21
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 23rd Jul 2003 17:52
Yeah, the only problem I'm having with 3D is the occasional problem that occurs with the collision commands, which slows my computer down to .00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 *two days later*00000000000000000000000000000000000000000000000000000001 FPS

At first glance, I'm a mediocre mech pilot. Look again and you will see my battlemech's computer code rushing through my eyes. My Mech And I Are One!
vivi
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 23rd Jul 2003 17:58
Wouldn't 2D be easier as you only have to worry about coding for X and Y axis on the screen unlike 3D where you have to worry about X,Y,Z,Camera angles etc.

As a novice I guess I don't realy know but I started on 2D, hey maybe Im going about it all wrong.

ViVi2K

Dakta
21
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Joined: 11th Feb 2003
Location:
Posted: 23rd Jul 2003 19:40
Here is my physcopathic opinion:

3D Generally is harder than 2 dimensions.
Because 3D has 3 dimensions there is a lot of formatting to take notice of, when corrdinates come in threes instead of twos, like:
camera angley#=(34,32,01)
Instead of:
position image(1) 23,24
*These are examples and the commands may not exist in DB*

I am new to collision detection also, because I am working on a 3d snowy scene. Its fairly simple there are no objectives as such, all you do is explore and enjoy the snow. This is meant to be a screensaver or something. But back to the point: I am failing to make this game good because I think 3d is hard and collision detection is being a pain in the ass. Literally.

If you have the same problems in 3d and decide to make something 2D instead I would advise that you use Blitz Basic as that program takes less complex commands to get the same result.

Remember: You were born to game, not to be milked.

*******
*Dakta*
*******
Troan
21
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Joined: 22nd Jan 2003
Location: Inner thought about nothing
Posted: 23rd Jul 2003 20:01
KILL BLITZ BASIC


"Love and Peace"-Vash the Stampede

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