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FPSC Classic Scripts / Stop Timer

Author
Message
Trugar
16
Years of Service
User Offline
Joined: 8th Jun 2008
Location: New York
Posted: 17th Aug 2008 08:00
Is there anyway to stop the timer from counting or to changing it to a certain number. because I have a script that count downs and then kills you if you dont stop it i thought of one work around possibly having it check if the entitys been activated or not.
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 17th Aug 2008 14:54 Edited at: 17th Aug 2008 14:56
well it could be like this...


then have another script activate this entity and the timer should stop and the entity not explode(might want to change the timer amount though...)
tell me how it works out

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Trugar
16
Years of Service
User Offline
Joined: 8th Jun 2008
Location: New York
Posted: 17th Aug 2008 18:33
actually that works perfectly i completely forgot about the suspend command
Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 17th Aug 2008 20:58
timerreset also "stops" the timer, but then resets it. Depending on your needs, either would work.

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