Quote: "I don't think that would have to be the case though. You'd only have to render it one time, not 1000 times, you'd just be grabbing screens from 1000 views, which, while probably requiring a farm of high-end computers, would certainly be possible to do, if not now, then soon. You're not adding another render every user you add, just another screen capture."
No, rendering from 10 projections requires 10 cameras, which requires 10 passes of the scene minimum, but this uses motion blur, depth of field and HDR, and (stencil?)reflections meaning about 50 passes? And I wasn't implying 1000 clients meant 1000 servers, just that these days a server for an MMO-like game should be capable of handling 1000 clients doing only basic database accessing, calculations and networking, but to render this kind of thing, compress and stream it to clients is just insane. If they get 1000 clients they will need many servers, as to render that kind of scene you'd need insane amounts of processing power, 3 of the features I saw in the video are in Crysis, and that's only on the Very High settings as they are rather GPU intensive, and that's just for a single PC, think about dumping this required power on a single server and thousands of other people doing the same, you'd need some sci-fi technology to do this unless GPUs have advanced amazingly in the past year.