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FPSC Classic Scripts / Hidden objects for games

Author
Message
MadChicken Games
16
Years of Service
User Offline
Joined: 27th Jun 2008
Location:
Posted: 19th Aug 2008 03:56
Now I do modeling not scripting but I have just been playing on halo 3 trying to find all the skulls and I thought why not put that into my game because there not much to do apart from complete my game so that is my new way of keeping people busy but what kind of a script will I need?

The idea Im looking for is you find the object and it says:

1/10 ________ (<whatever the object is called) found.

Is this possible?

Thanks to all FPSC forumers and the staff from The Game Creators for making the software!
Flatlander
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 19th Aug 2008 04:08
I would think so using a combination of variables and huds.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
MadChicken Games
16
Years of Service
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Joined: 27th Jun 2008
Location:
Posted: 19th Aug 2008 04:27 Edited at: 19th Aug 2008 05:57
cool so it would take like 10 differant huds and script if so just make 5 objects per level

[EDIT]
I have been thinking about it long and hard and what if the player missed the first hidden object but find the second wont the hud show up as:

2/5 _______ (<hidden objects name) found

Thanks to all FPSC forumers and the staff from The Game Creators for making the software!
MasAcrE
16
Years of Service
User Offline
Joined: 19th Aug 2008
Location: Behind you
Posted: 19th Aug 2008 20:21
Is this possible plz tell it sounds so cool

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