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FPSC Classic Models and Media / Adding Hands to Weapons

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Adriano jones
17
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Joined: 26th Sep 2007
Location: Turn around...
Posted: 20th Aug 2008 22:38
Hey all, just like to know how you add hands to weapons, such as adding an mp6 hand to the mas36. i know simon already did it, but it's just an example.
thanks,
adrian

I took a look outside, and Nickydude was pointing a pistol at my head.
Gingerkid Jack
20
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Joined: 15th May 2005
Location: UK
Posted: 21st Aug 2008 23:17
OK, You use an object called a mouse to move a pointer on the screen, next you enter your modeling program then merge the Mp6 hands into the scene, then re-rig the model and animate and cook for 20 minutes.

Thats how to make my perfect brownie mp6 weapons!

I was Jacko but I changed my name.
B I O M A S S
Zdrok
18
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 22nd Aug 2008 04:00 Edited at: 22nd Aug 2008 04:01
It takes a lot more than that, my friend. Rigging is a tough process and requires skill and a lot of patience.

I'm back...again
Frankie Pawnage5
17
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Joined: 14th May 2008
Location: squidwards nose
Posted: 22nd Aug 2008 04:55
yeah and you gotta have some juice next to you

dude if you really want a turkey sandwich, then make one, and make ham.sdaF?
Adriano jones
17
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Joined: 26th Sep 2007
Location: Turn around...
Posted: 22nd Aug 2008 05:47
yeah, have to add the hands and animate them with the gun animations...

I took a look outside, and Nickydude was pointing a pistol at my head.
Frankie Pawnage5
17
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Joined: 14th May 2008
Location: squidwards nose
Posted: 22nd Aug 2008 06:20
dont forget the juice

dude if you really want a turkey sandwich, then make one, and make ham.sdaF?
Asteric
17
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 22nd Aug 2008 13:12
hi, i am having a go adding hands to a rifle i have, how do i import the hands into 3ds max?

.....Jake.....
Gingerkid Jack
20
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Joined: 15th May 2005
Location: UK
Posted: 22nd Aug 2008 18:27
download the mp6 arms and click on merge scene and select it

I was Jacko but I changed my name.
B I O M A S S
Seth Black
FPSC Reloaded TGC Backer
20
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 23rd Aug 2008 03:43
how nay times will this subject come up? some one do a stickie

Deathead
18
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Joined: 14th Oct 2006
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Posted: 23rd Aug 2008 12:07
Quote: "yeah, have to add the hands and animate them with the gun animations..."

Thats the easy part. All animations are made up of key frames. You just have to do stop motion posing, one frame pose, another pose.etc. But most animations won't that hard. So you can just Ani-link it.(Makes frames inbetween).


Alucard94
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 23rd Aug 2008 12:43
Quote: "Thats the easy part. All animations are made up of key frames. You just have to do stop motion posing, one frame pose, another pose.etc. But most animations won't that hard. So you can just Ani-link it.(Makes frames inbetween)."


Easy really depends, getting an animation to look realistic and smooth is probably one of the harder things to make, as for example, if I wanted to animate a character moving his arm it would involve almost all parts of the body moving as well, so to make a complete, again, for example, a walking animation you would have to involve the entire character moving to make it realistic.


Obviously with gun models it's only a gun and an arm and a hand, so that limits it down a little bit which makes it a bit easier, but still, if you want to animate just one finger probably almost all parts of the hand and the arm would be moving ever so slightly to make it looks realistic.

I've seen a lot of game projects where people will, for example, animate a walk sequence and they have JUST made the legs move and the entire torso stationary, and it just looks like some sort of strange robot (Although robots would also demand to move a lot of pieces of the body to move when they would walk) that's like gliding a cross the floor.

Although I've never animated anything in my life (Need to learn) so it might be quite easy with guns.
I just know it's kind of a pain getting a animation look realistic.


Adriano jones
17
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Joined: 26th Sep 2007
Location: Turn around...
Posted: 25th Aug 2008 05:49
i don't do animated stuff, so i don't know what you mean.

I took a look outside, and Nickydude was pointing a pistol at my head.

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