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FPSC Classic Models and Media / sketch up issues

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gladius
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Posted: 24th Aug 2008 02:49
I have been making a level for fps on Google sketch up, I convert the files to .x and make an .fpe. then try to launch fps but I get this texture-less entities. what should I do?

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Seth Black
FPSC Reloaded TGC Backer
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Posted: 24th Aug 2008 18:16
...please post the screenshot in .jpg format.


new games
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Posted: 25th Aug 2008 20:10
i id sketch up i never had this problem i just need to know what the block with and hieght of person.
gladius
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Posted: 26th Aug 2008 03:02
here's a .jpg format of the problem:

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daarboven
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Posted: 26th Aug 2008 09:26 Edited at: 26th Aug 2008 09:28
some questions that may or may not help you solving/narrowing down your problem:
1: Which export method did you use in SketchUp-via 3ds and then converted to .x in some third party app or via the .x plugin from SketchUp?
2: Did you texture the single faces in SketchUp or did you bucket them per group(which is somewhat error-prone in my experience)?
3: did you use "projected" as the texturemode (just don't)?

From your jpg i see that there actually is a texture but it looks badly streched. So imho the problem must be the way you applied it within SketchUp or if you textured it after export.

I can only recommend to use a dummy texture(best one with a grid for different formats like 256,512,1024 or if you plan to have different formats then use one dummy for each size) so you can see exactly how it should look after export....And remember to best paint all faces directly and not their surrounding group. And also remember it's ONE texture per entity so for every texture you use in Sketchup you must export one .x model. See my tutorial on the matter:

http://forum.thegamecreators.com/?m=forum_view&t=134790&b=24

I am Jacks complete lack of surprise.
fallen one
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Posted: 27th Aug 2008 06:51
One texture? Ive exported models out as .x from sketchup, they had many textures and worked fine, why are you using just one texture?

gladius
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Posted: 27th Aug 2008 07:21
thanks
daarboven
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Posted: 27th Aug 2008 12:35
Quote: "One texture? Ive exported models out as .x from sketchup, they had many textures and worked fine, why are you using just one texture?"


When you export as a multitextured entity, you have to set it to "dynamic" to work correctly. For complete level i would strongly recommend to follow my tutorial
http://forum.thegamecreators.com/?m=forum_view&t=134790&b=24
and use the described one-model-per-texture technique. So you can lightmap your level in FPSCreator hazzlefree becaues your pieces are set to "static".

I am Jacks complete lack of surprise.

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