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FPSC Classic Scripts / air attack

Author
Message
mgarand
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 24th Aug 2008 13:06
hello guys, could someone help me!


i want an air attack, if the player jumps in the trensch, an trigger activate a few cilinders( artillery cilinders of ww2 stock model) in the air, i want them to explode on the ground, but if the cilinders fall down, they just go trough the ground, and a few seconds later a few explosions in the air , what can i do so they explode on the ground?

please help me

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 24th Aug 2008 18:10
...should be possible using trigger zones and clever scripting, I'd imagine.


Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 24th Aug 2008 19:02
Just use the coloff command in your falling script. You might need to use gobal variables

Jedi portug
User Banned
Posted: 30th Aug 2008 17:26
I was looking for a way to do something similar just as I am of noobish race I would need someone to explain me how to do the following:

have a couple of airplanes flying in everey 30 sec. and one of thos e horns you hear when a bombardment is coming ringing and the hole place is being bombarded you would have to take cover under a building or other structure.

nOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOb!

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