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AliM
16
Years of Service
User Offline
Joined: 28th Aug 2008
Location:
Posted: 29th Aug 2008 07:14
Hi list

Is it possible in FPSC to build a game in which you have seperate
controls for gun and camera. for example you can control camera with keyboard and control gun (in the field of view) with mouse.

Thanks
Ali
Flatlander
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 29th Aug 2008 17:48
No.

One of the modifications that are available for FPSC might but I'm not sure about that.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 29th Aug 2008 18:38
The gun is aimed by the direction of your camera. It's hard-coded in the source that when the gun is fired, to use the center of the screen, sot aht would be a little difficult to edit.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Frankie Pawnage5
16
Years of Service
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Joined: 14th May 2008
Location: squidwards nose
Posted: 29th Aug 2008 19:11
hey ply check your e-mail

dude if you really want a turkey sandwich, then make one, and make ham.sdaF?
AliM
16
Years of Service
User Offline
Joined: 28th Aug 2008
Location:
Posted: 30th Aug 2008 10:29
Hi all
Thanks for your posts. It seems that it is not possible to control weapon and camera seperately.
Does any of you can introduce game(s) in market with this possibility to me?
if you are interested I'm working on an idea for arcade gaming.

Furthermore, I have another question , Is it possible in FPSC to extract some internal info about game situation (for example shoot hit on player and player motions) in real time to another application in windows when game is running. You can guess why I need these data at real time.

Thanks all

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