Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / texturing a man

Author
Message
Energizer
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location:
Posted: 19th Jul 2003 18:41
Hi.
This is my first model.


Now I need to texture it,does anyone know a program where I can create realistic clothes textures.

Thanks.
Kentaree
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 19th Jul 2003 21:13
First you'd need to uv-wrap the model, to get the shape and outlines of the object and put it into a 2D file. A decent program for this would by Lithunwrap/Unwrap 3D. Go to google and search for lithunwrap and you should find it.
Then to create the texture, you'd use a 2D proggie like Adobe Photoshop or Paint Shop Pro, and use effects and stuff like that to get nice looking textures.

Whatever I did I didn't do it!
Energizer
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location:
Posted: 19th Jul 2003 21:37
Thanks.
But I meant that I want to know how to create a cloth-like effect with textures(those ripples that run through clothes).

Energizer
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location:
Posted: 21st Jul 2003 18:22
please
help me, I want to texture my model in the best way possible.
so tell me how to create a cloth effect on my model.
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 22nd Jul 2003 01:46
In photoshop use the burn tool to darken areas and dodge tool to lighten areas for a ripple effect.

Current Project: Eternal Destiny
Questions? Comments? Suggestions? Go to the Eternal Destiny Forum!
Energizer
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location:
Posted: 22nd Jul 2003 12:20
thanks.
WindTech
22
Years of Service
User Offline
Joined: 7th Jun 2003
Location: United States
Posted: 22nd Jul 2003 13:06
one more trick, create a line (as thick as you want the ripple/crease), preferably straight but it still does work if it spawns off into other directions, and put it in a new layer. bevel it with the layer effects of photoshop, mess around with contour and other settings within bevel (texture usually isn't necessary but if you make a good one it'd be really purty ) until you get something you like.
example: (btw...this is a 3d model i made, clothing was touched up a bit in PS6, and the eyes are textures made by me in photoshop as well)


Live as if to die tomorrow...
Learn as if to live forever.
Energizer
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location:
Posted: 22nd Jul 2003 15:34
Nice model.
Thanks.
HZence
22
Years of Service
User Offline
Joined: 9th Mar 2003
Location:
Posted: 23rd Jul 2003 07:01
@Wind Tech - I don't know what's more sexy, the fact that it's a girl or the fact that it's cell shaded...


well at least it looks cell shaded...

SW Games - www.freewebs.com/swgames

Yeah, I know, I only have one game. Yeah, I know it sucks. But I made it! Me!

Login to post a reply

Server time is: 2025-06-26 09:07:16
Your offset time is: 2025-06-26 09:07:16