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FPSC Classic Scripts / exploding mode fpi help

Author
Message
narcoman
16
Years of Service
User Offline
Joined: 11th Mar 2008
Location:
Posted: 2nd Sep 2008 15:21 Edited at: 2nd Sep 2008 15:36
how can i edit the fpe file to plai animation when enteti is destroied
hier is the fpe:


;header

desc = ex_bot

;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = ex_bot.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 0
materialindex = 0
collisionmode = 0

;statistics
strength = 25
explodable = 1
debrisshape = 1

;visualinfo

textured = WindowsOther0015_2_Stex.jpg
;effect = effectbankbumpentbumpent.fx
castshadow = 1

Big Pat
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: On the web...derr
Posted: 2nd Sep 2008 18:01 Edited at: 2nd Sep 2008 18:03
change the destroy script- "disappear1.fpi" to a script with an animation
or
if you want your entity to exlpode when it is destroyed the just right click it and change the 'Explodable?' part to YES and as soon as the entity is destroyed it will blow up

Big Pat
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: On the web...derr
Posted: 2nd Sep 2008 18:06
oh yh and u can change the "explodable = 1" to: "explodable = 0"

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