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FPS Creator X10 / building a game

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vinnoo
16
Years of Service
User Offline
Joined: 12th May 2008
Location:
Posted: 2nd Sep 2008 16:35
was building my first game recently and just wondering why it takes so long for the light objects to finish. i left it building all night, must have been going for 15 hours and it was still on the third level at 80%, so i just canceled it. is 500+ light objects too much for one level? im thinking it would have takin 24 hours to build the whole thing. crazy stuff!
then if theres some bugs i gotta fix in the final product i gotta build it all over again! god help me! lol

Believe me, if I started murdering people… there'd be none of you left...
Uthink
17
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 2nd Sep 2008 19:39
You have 500 lights?
Whoa! No way dude!

That reminds me of when I tried to get my hamster to pull me in my wagon. Wish I had access to steroids back then.

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson
mgarand
16
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 2nd Sep 2008 19:39
i think you got too much light, try to delete some

Nickydude
Retired Moderator
17
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 2nd Sep 2008 20:19
500 is about average for a good atmospheric game. "he is coming..." had over 650!

Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 2nd Sep 2008 20:33
Quote: "500 is about average for a good atmospheric game. "he is coming..." had over 650!"

I had a level with over 2300... ... ... it was x9 btw... ... ... ... Looked... ... ...good....






if the test game worked that is... xD


No doubt'fully the simon cowell of the fpsc section :S
vinnoo
16
Years of Service
User Offline
Joined: 12th May 2008
Location:
Posted: 3rd Sep 2008 05:05
lol! thx guys, i think il just build my game in 5 seperate exe's for the 5 levels. might work out better that way anways.

Believe me, if I started murdering people… there'd be none of you left...

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