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Geek Culture / The future of Dark Basic... or pc games vs console games.

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16
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Joined: 14th Aug 2008
Location: Montreal Canada
Posted: 4th Sep 2008 23:48
It is just a fact, computer video games are going down and console are going up, the console advanta is that you don't have to change your computer to play the recent game. This is a real fear, so real that is the reason why Xbox was created. MS was really scare of the success of the playstation 1 that they decide to create their own console. PS3 talked about a future open source for PS3, would be a advantage for DBP to be able to program PS3. Maybe other console will follow the path. There could be some nice games for the portable console

When it is too complicated it is because you are trying at the wrong door.
Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 4th Sep 2008 23:52
Quote: "This is a real fear, so real that is the reason why Xbox was created. MS was really scare of the success of the playstation 1 that they decide to create their own console."

No, really companies don't get scared, basically MS went into Console Development because of the money they could make, and so they came back with a console which was awesome.


"Your greatest teacher is your harshest critic"-Butterfingers
Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 5th Sep 2008 00:02
i was an hardcore computer gamer but got really feed up of the continouing upgrading every six months to play the latest games.
and so many games you bought that you first of all before being able to play them had to download an patch
so i bought an laptop and now recently an consol .
NeX the Fairly Fast Ferret
19
Years of Service
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 5th Sep 2008 00:16
You DON'T need to upgrade constantly. I play San Andreas on a 630mHz laptop and Oblivion on a five year old PC. Sacrifice some detail settings, not your income.

Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 5th Sep 2008 00:24 Edited at: 5th Sep 2008 00:25
yes but i bought an laptop with 2 ghz dualcore centrino 8700 gt nivida card with 256 mb dedicated memory 2 gb ram 500 gb hd and an 19 inch wide screen.
i got it really low priced as they was ending this modell in benefit of an new one.
and the battery time is only 15 min
but who cares as i always have the power coord conected to it.
its an lg s900
but almost regret that i bought it as i the last 6 months only use it to wach trailers on the net and to buy stuff.
Zotoaster
19
Years of Service
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Joined: 20th Dec 2004
Location: Scotland
Posted: 5th Sep 2008 00:29
Let's look at the facts: People rarely complete a project in Dark Basic, and when they do, it's something to put on their resume.

My point is that whether you complete a project or not, it's a step up in the programming world. Sure, DarkBasic isn't going to get me anywhere really successful, but it got me into programming and it was a very helpful stepping stool to move up into more serious programming. If it wasn't for DarkBasic I would have just scared myself out of C++.

It's like boiling a frog.

Van B
Moderator
22
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 5th Sep 2008 00:36
Some game genre's are certainly favoring consoles, that were previously PC central, FPS games in particular. For example, my PC is far more capable then my 360, yet I'll be buying Fallout3 and Farcry2 for the 360. Modern games just play better on a big screen with a decent sound system. There's not even a dividing line between PC gamers and console gamers anymore - there's the same numpties no matter what platform you play on.

Really people have to decide on a market, even when making free games because although we mostly do it for ourselves, recognition is a major factor in keeping working. The PC is kinda left with casual games and RTS/RPG games, even MMORPG's will appear on consoles before very long. For that reason though, DBPro is perfectly positioned in the marketplace, because taking months and months to produce a game is becoming less viable.

Put this way, there's a channel on YouTube called Adventures in Game Development...

http://www.youtube.com/user/GyroVorbis

There's about 6 people working on a 2D RPG for the PC and Dreamcast, and after about 10 months they have the sort of tech demo that could be produced in DBPro over a weekend. I don't mean to have a pop at them, but come on - indi game development is supposed to be fun, watching those guys is like watching a very very slow train crash.


Health, Ammo, and bacon and eggs!
Jeku
Moderator
21
Years of Service
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 5th Sep 2008 02:29
I always considered the journey to the finished game much more enjoyable than the speed of getting the game completed. I'd imagine the 10 months working on getting the Dreamcast game completed is interesting and challenging technically.

Also, to have something on a console like a Dreamcast would look quite a bit better on a resume than something from DBP, in my opinion.


Zombie 20
17
Years of Service
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 5th Sep 2008 07:15
Quote: "Also, to have something on a console like a Dreamcast would look quite a bit better on a resume than something from DBP, in my opinion."


ditto, but if you don't have the resource to work on dreamcast, go with dbp.


Coffee coffee coffee coffee coffee coffee cappacino, JAVA!
Van B
Moderator
22
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 5th Sep 2008 09:50
Yeah, but they have to finish it first, which IMO is just not gonna happen - that was my point, why work for over a year on a tech demo when you could have a game finished in the same time.


Health, Ammo, and bacon and eggs!
Zappo
Valued Member
20
Years of Service
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Joined: 27th Oct 2004
Location: In the post
Posted: 5th Sep 2008 14:57
Whatever happens, there will always be a place for fast development languages like DBP because its just so quick for putting together 'proof of concept' code. Its perfect for testing if an idea is playable before spending months on it.


Chart data provided with kind permission from ELSPA
Mahoney
16
Years of Service
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 5th Sep 2008 21:24
Quote: "Also, to have something on a console like a Dreamcast would look quite a bit better on a resume than something from DBP, in my opinion."


That's why I've learned the basics of working with the GBA and even the NES.

Windows Vista Home Premium Intel Pentium Dual-Core 1.6 Ghz 1GB DDR2 RAM GeForce 8600GT Twin Turbo
Uncle Sam
19
Years of Service
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 6th Sep 2008 00:46
It's the fact that you have to upgrade to paly the latest PC games that drives people on. They want the best graphics possible.

Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 6th Sep 2008 07:09 Edited at: 6th Sep 2008 07:10
PC Games aren't dying out anytime soon. I still use my PC for a number of games. It really depends on the game though - if it's primarily multiplayer, my first instinct is to grab it for the Xbox 360 thanks to its great multiplayer service (and seemingly better online performance). Some games I get on the PC because they can be modded, ex: Unreal Tournament 3.

My PC is more powerful than my Xbox 360, but I prefer the control scheme and multiplayer offered by the console (and there are a number of console exclusive titles). It's really a title-by-title sort of thing...

I doubt I'll have to upgrade my PC anytime soon, I should still be playing the latest games with pretty good performance for awhile (if Crysis works so well on Very High!). Eventually my luck will run out though

Osiris
20
Years of Service
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Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 7th Sep 2008 02:21
In all reality I think DarkGDK will probably work with the 306's indie thing they are doing, which is awesome in my opinion. It's hard to get a game on it with all the restrictions and everything, but that in turn makes sure your game isn't rubbish. Also the standards for console games are higher than PC games, depending on the console of course, simply because there are patch size limits so they have to be more careful.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
Jeku
Moderator
21
Years of Service
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 7th Sep 2008 21:05
There *are* no standards for PC games


HWT
19
Years of Service
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Joined: 1st Apr 2005
Location: Earth
Posted: 7th Sep 2008 23:55 Edited at: 7th Sep 2008 23:57
Quote: "PC Games aren't dying out anytime soon"

Cheers

Hello world tommorrow
flickenmaste
16
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Joined: 2nd May 2008
Location:
Posted: 11th Sep 2008 05:32
I <3 pc gaming...consoles are for people who are still 12...once u move up to pc gaming its hard to go back IMO


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Benjamin
21
Years of Service
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Joined: 24th Nov 2002
Location: France
Posted: 11th Sep 2008 05:34
PC games are for people who are still 11 but once you move up to consoles whose games require real skill you'll find it's better.

Leadwerks
16
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Joined: 29th Jan 2008
Location:
Posted: 11th Sep 2008 08:53
If you want to work for someone else and get paid by the hour, use what everyone else uses. If you want to work for yourself use what will give you the best results in the least amount of time.
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 11th Sep 2008 13:29
Pot-ato pota-to Flick and Ben.

Like I said, there is no distinct gap between PC and console gamers - most people these days play both. The 360's next gen FPS games kinda knocked down the barriers IMO.


Health, Ammo, and bacon and eggs!

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