Some game genre's are certainly favoring consoles, that were previously PC central, FPS games in particular. For example, my PC is far more capable then my 360, yet I'll be buying Fallout3 and Farcry2 for the 360. Modern games just play better on a big screen with a decent sound system. There's not even a dividing line between PC gamers and console gamers anymore - there's the same numpties no matter what platform you play on.
Really people have to decide on a market, even when making free games because although we mostly do it for ourselves, recognition is a major factor in keeping working. The PC is kinda left with casual games and RTS/RPG games, even MMORPG's will appear on consoles before very long. For that reason though, DBPro is perfectly positioned in the marketplace, because taking months and months to produce a game is becoming less viable.
Put this way, there's a channel on YouTube called Adventures in Game Development...
http://www.youtube.com/user/GyroVorbis
There's about 6 people working on a 2D RPG for the PC and Dreamcast, and after about 10 months they have the sort of tech demo that could be produced in DBPro over a weekend. I don't mean to have a pop at them, but come on - indi game development is supposed to be fun, watching those guys is like watching a very very slow train crash.