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3 Dimensional Chat / .X File requirements

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diskwd
21
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Joined: 15th Jul 2003
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Posted: 20th Jul 2003 00:15 Edited at: 20th Jul 2003 10:18
Okay, this may be a stupid newbie question but I am trying to make a very, very simple level editor that will export to the .x format, I've read numerous 'spec sheets' and SDK documents, I can get the following output (click on view code) and it opens in Quick3D Viewer and JTEdit but when I load it in DBC I can't find the object, any possible solutions?

edit
I feel quite stupid to admit this but all that I needed was to add the proper precision (i.e. 32 bits) which in this case was a .000000 to the number. Although it would load into other DirectX applications like JTEdit using no decimal point DB seems to require it.




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