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FPSC Classic Work In Progress / Emergence: Infiltration

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Gunn3r
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Location: Portland, OR
Posted: 6th Sep 2008 08:07 Edited at: 26th Sep 2008 16:39
(Part 1 of 3)
This is the first level of Emergence. Each level will be released separately.

This level features a sewer, a small city section and the lobby and first room of Paycore Weaponry. This game has come a long way since I first started this project, and I'm glad that I'm finally seeing some closure on this one.

Screens of this level:







Download:
http://gunn3rgames.net/releases/EmergenceInfiltration.zip

Gunn3r Games
Ehetyz
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Location: The house by the cemetery
Posted: 6th Sep 2008 11:34
Cool, downloading now

CoffeeGrunt
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Posted: 6th Sep 2008 11:38
Ditto......

Nigezu
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Posted: 6th Sep 2008 12:04
The outdoor scene looks brilliant. I like the cables on the wall in the first screenshot.
Ehetyz
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Posted: 6th Sep 2008 12:18
Alright, played it, I was a bit surprised of how short it was... Anyway, here's some pros and cons;

+ Level design was believable, it never felt like I was just going through random rooms.
+ Difficulty was good, I died once, the enemies actually posed a threat and required some dodging/hiding tactics.
+ Lighting was mostly good, I especially dug the shadows in the lobby room.

- Some parts were a bit too dark; for example, it took me a few minutes to figure out that there was a ladder in the sewers.
- Lag; could be my crappy comp, but the outside area with the highrise and palm trees killed the frame rate, plummeting it down to sub-10 figures
- It was short; I wouldn't have minded some more

All in all, it was fun, left me wanting for more. Release the rest soon, will ya?

CoffeeGrunt
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Posted: 6th Sep 2008 13:05
Ok, I had a fair bit of fun with this, here's my two cents:

Pros:

*Lighting was good, it really made the sewer feel atmospheric and all that,

*Cool custom character enemies!,

*Well picked weaponry,

*The paycore Weaponry place was well designed,

*Frame rate stayed constant. But then again I do have a good PC,

Cons:

*Enemies were a bit too easy to kill, 3 seconds of sustained fire of that SMG you start with, and they were toast,

*The hurtzone behind the car. That made me have to re-start the level, perhaps make the car a little more trashed, (fire?), to make it more obvious that going near it will kill you,

*The elevator on the left has no top to it's shaft, you can see the sky through it,

*A bit too dark at points in the sewer, I actuallly had to cheat and raise the ambience to get out of it,

*Menu was basic, but that's not really important,

SKELITOR
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Posted: 6th Sep 2008 14:19
Looks swweeeeet.

Your signature has been erased by a mod because it violated the AUP.
xyzz1233
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Posted: 6th Sep 2008 19:30 Edited at: 6th Sep 2008 20:02
I like it.

Downloading now...

EDIT:

I really enjoyed Emergence: Infiltration. Only two things I'd recommend is to add a light near the ladder to the surface. It took me about ten minutes to find it, and to add some interesting stuff to the title screen. Other than that, wonderful!

GP PrOdUcTiOnS
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Posted: 6th Sep 2008 20:29 Edited at: 6th Sep 2008 20:30
WOW!!! dude if you put three lvels like that together o my gosh, this would be an anmazing game. If you made a game out of levels just as good as that I would buy it right out of wall mart. If its ok with you i would like to put this in the TGD thread on moon rising.

PS: BY FARE that best FPSC game I have ever played.

Gunn3r
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Posted: 6th Sep 2008 21:56
Thanks for the tips... I tried the best that I could to optimize it, but obviously I could work a little more on it. I'll add in that light for the ladders and I'll see about making it a little longer. Mind you, this is just the first level, so I want the second one to be a lot longer. I'll see about making the car more obvious that it's the out of bounds area.

Gunn3r Games
GP PrOdUcTiOnS
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Posted: 6th Sep 2008 21:59
use an invesable wall instad of a hert zone, Just make a black wall, black doesnt show up in FPSC.

PS: so are you willing to put this up in TGD??

Gunn3r
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Posted: 6th Sep 2008 22:18
Actually, I'm in favor of having it as a hurt zone, as I can set it on fire. Invisible walls also can slow down the FPS if used in certain areas on the map.
As for TGD, I'm not sure. I think if I was going to shoot for any award for this game, it would be BOTB, but we'll see about that.

Gunn3r Games
Gunn3r
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Posted: 9th Sep 2008 07:19
Expect V1.1 to be released soon. I'll be fairly busy this week, but I've got the level almost done. It's longer. Much longer.

Gunn3r Games
Gunn3r
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Posted: 21st Sep 2008 21:26 Edited at: 24th Sep 2008 16:37
Screens are now in the first post.

Gunn3r Games
Roger Wilco
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Posted: 21st Sep 2008 21:34
Very nice and atmospheric. Me like, keep it up.

CoffeeGrunt
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Posted: 21st Sep 2008 21:42
Hang on a minute! The room structure of that last screen looks veerrryy familiar.....

They look awesome Gunn3r, especially that last one, it has an awesome layout....

xyzz1233
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Posted: 21st Sep 2008 21:42
I like it.

Can't wait to play.

Gunn3r
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Posted: 21st Sep 2008 21:49
@CG, Oh yeah... That's where that inspiration came from.

@Xyzz1233 and Roger Wilco, Thanks a bunch. Expect it uploaded in about 30 minutes. I'm just now finishing up the placement of dynamic entities. Allow for 1 playthrough and then I build.

Gunn3r Games
CoffeeGrunt
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Posted: 21st Sep 2008 21:51
Lol, I saw it and I thought.....hmmmm, hang on a sec, deja vu moment here.......

Hey, it's not as if I can copyright it, is it, if you need any more inspiration, my MP demo is uploading rightnow, so the thread'll hopefully be up soon.....

puppyofkosh
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Posted: 21st Sep 2008 23:36
Its a race to see who can upload it first!
Gunn3r
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Posted: 21st Sep 2008 23:46
Mine's done. I win.

Link is in the first post.

Gunn3r Games
puppyofkosh
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Posted: 21st Sep 2008 23:48 Edited at: 22nd Sep 2008 00:19
Edit = works. Downloading now.

Ok played it, I had some lag, got about 30 fps all the way through. Problems- People were shooting me through the building entities, just block it off with segments. Other than that it was great, but it wouldn't hurt to put a couple more entities in...

Other than that I'd say go for Botb!
CoffeeGrunt
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Posted: 22nd Sep 2008 00:41
Curses! I've only just made the new thread...

Gunn3r
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Posted: 22nd Sep 2008 00:45
@PoK. All of your suggestions (aside from lag) have been fixed. I added more entities, added a secret room (special weapon room) and also added those segments. It made it run a little smoother in my opinion. Right now, it almost done reuploading.

Gunn3r Games
puppyofkosh
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Posted: 22nd Sep 2008 00:47
Cool, will download when its finished.
CoffeeGrunt
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Posted: 22nd Sep 2008 00:49
Ditto....

Gunn3r
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Posted: 22nd Sep 2008 00:53
The new version is up. And first person to find the secret room and take a screenshot gets a reward.

Gunn3r Games
xyzz1233
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Posted: 22nd Sep 2008 01:00 Edited at: 22nd Sep 2008 01:01
I was going to give com C+C, but I have to download that file and get the reward first.

puppyofkosh
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Posted: 22nd Sep 2008 01:04
Oooh Reward! Is it a cookie?
xyzz1233
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Posted: 22nd Sep 2008 01:11 Edited at: 22nd Sep 2008 01:19
I got it!



Except, it glitched, and I can't pick it up.

EDIT:
Now for my C+C.

The Good:
1. Jon Fletcher's civilian soldiers give a nice touch of "thugness".
2. Length- It was quite a bit longer than the last one.
3. Environment- It was very atmospheric, only thing I'd say is to make the lights in the sewer a little larger. There's also a light positioning thing in building where the lights don't line up with the light source.

The Bad:
1. Framerate (Or maybe my computer just sucks... )
2. Elevators- The elevators had their guard rails positioned the wrong way; maybe turn them 180 degrees around.
3. If you don't find the secret room, you might be out of ammo and you can't kill the last guy.

Overall, it just needs a bit of tweaking and it'll be a good candidate for a BOTB.

Gunn3r
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Posted: 22nd Sep 2008 01:19 Edited at: 22nd Sep 2008 01:22
Very nice, Xyzz1233. You should see a reward PMed to you soon over at GG.
And actually, you should have way more than enough ammo to defeat the last couple guys. I hid so much weaponry and ammo through out the map. It's your job to explore.

Gunn3r Games
puppyofkosh
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Posted: 22nd Sep 2008 01:21 Edited at: 22nd Sep 2008 01:27
Nice job Xyz!

I'll edit this when I'm done reviewing but, I already found a mistake.

"Press start to begin"

"Begin"

There is no start button, only a begin button...

EDIT: I found it as well except I couldn't get it either...

As for improvements, I really have no complaints...
Gunn3r
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Posted: 22nd Sep 2008 01:24
Dang it. I was hoping no one caught that... Oh well.
I'm reuploading (again) with one that has the elevator doors fixed.

Gunn3r Games
CoffeeGrunt
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Posted: 22nd Sep 2008 01:24
I gotta go to bed now...ahh the curse of the Greenwich Meriian.....

I'll playtest it as soon as I can, (which'll probably be the next weekend)....

Gunn3r
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Posted: 22nd Sep 2008 01:35 Edited at: 22nd Sep 2008 01:47
When you do get the chance, redownload it, as v2.3 is now uploaded. It contains the fix for the elevators.

Gunn3r Games
Leaning Objects To The Side
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Posted: 22nd Sep 2008 01:49
Gunn3r, Your game is freaking sweet!! This game will be a good candidate for a BOTB.Gunn3r You got my vote thats for sure! I'm your # 1 fan. keep up the good work..

Cheers,
Tanya.

Gunn3r
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Posted: 22nd Sep 2008 17:03
Thanks Tanya. I submitted it to KeithC for testing. Hopefully it's good enough. We shall see.

Gunn3r Games
KeithC
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Posted: 22nd Sep 2008 19:04
I'm very impressed with it! Excellent level design! I had good framerates throughout (though I need to play it again to find the secret room), and the entire thing had a professional flow to it.

Good placement of ammo (and amount), and enemies.

A few niggles:

- some of the flourescent lights on the walls (in the room with the boxes on shelves) need to be moved closer to the walls, as I can see a space between the walls and the light entities.

- the gun pick-ups (handgun) are white...which actually helps them stick out a bit more, but still...

- I got stuck a bit when coming around the corner in the outside level (2 guys shooting at me near the two doors, that enter the compound). Had to crouch to get out of it.

- The custom start menu is nice, but you should either improve its look, or have someone do it for you.


Other than those little things, this is definately BOTB material. If you can get these fixes done and send me the updated level; I'll see if I can get you up on the BOTB thread (and in the next Newsletter) in the next few days.

Great work!

-Keith

s4real
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Posted: 22nd Sep 2008 19:24
Played this game and its was fun but over too fast, I agree with other comments on the pro's and con's so I'm not going to repeat stuff you already know.

Well done.

Best s4real

Gunn3r
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Posted: 22nd Sep 2008 23:12
Okay. Working on those fixes now. Thanks for the review, Keith. @S4, I tried to make it as long as the framerate would allow. I think if I added too much more to it, it would have lowered the FPS too much. This is built off of an unmodded FPSC (1.13), so there really isn't much as far as performance boosters... So it looks like the size will stay where it's at. However, the small things that Keith suggested will be fixed.

Gunn3r Games
Gunn3r
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Posted: 23rd Sep 2008 01:04 Edited at: 23rd Sep 2008 01:06
Now, just to let you guys know where I started, here is a before and after shot of Emergence. It's changed a bit since I started last year.
BEFORE:


AFTER:


Gunn3r Games
Inspire
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Posted: 23rd Sep 2008 01:13
They grow up so fast...
Gunn3r
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Posted: 23rd Sep 2008 02:05
I believe there was even an earlier screen before that where it was absolutely horrendous level design. Now it's only slightly horrendous level design.

Gunn3r Games
Gunn3r
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Posted: 23rd Sep 2008 05:47
http://www.youtube.com/watch?v=F7hT45qBlcc
Official trailer

Gunn3r Games
xyzz1233
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Posted: 23rd Sep 2008 06:05
@ Gunn3r:
Nice trailer!

Is the music your own?

Gunn3r
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Posted: 23rd Sep 2008 06:17
It 'tis. I made it earlier. Later this week, all GG members will be able to download it for free.

Gunn3r Games
Leaning Objects To The Side
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Posted: 23rd Sep 2008 12:49
Gunn3r, your new video is really sick...in a good way. Fantastic work as always!! keep up the good work. your #1 fan.

Cheers,
Tanya.

KeithC
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Posted: 23rd Sep 2008 17:34 Edited at: 23rd Sep 2008 17:40
Go ahead and send me all the pertinent info (as outlined in the BOTB thread), Gunner. Everything looks good; the menu is better (could use some more work, but good enough to run with right now), the lights were fixed as well. I did finally find the secret room (although I couldn't get out of it), and the secret weapon. What I found funny, is that the weapon had a glitch where the rocket would follow an eratic path (bouncing off of walls) before detonating. Though it was a bug, it was an interesting bug!

I do ask that as you continue to develop this demo, you use the same link I'll list in the BOTB. Make sure you send me your best 2 screenshots!

If anyone didn't notice; I especially liked how the outside lighting emulated actual moonlight...with appropriate shadows.

Another thing I would consider, in an update, is being able to pick up discarded enemy weapons (perhaps with a partially depleted clip).

-Keith

Gunn3r
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Posted: 23rd Sep 2008 19:50
I purposefully made it to where the rocket bounced off of things. It's a lot of fun to bounce off of the giant pipe in the last room. Email sent with all of the stuff.

Gunn3r Games
KeithC
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Posted: 23rd Sep 2008 19:51
Yes, it was kind of fun (one came back at me....I looked at it, said "what the..."; and then it detonated!)

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