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FPSC Classic Work In Progress / Emergence: Infiltration

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KeithC
Senior Moderator
19
Years of Service
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Joined: 27th Oct 2005
Location: Michigan
Posted: 23rd Sep 2008 19:56
There's nothing in my inbox or junk mail.

Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 23rd Sep 2008 19:58
Just finished sending it. Sorry about that. Expect one later this week with the optional Background section. I'd really like to fill it out for Emergence, as it's my first game, but I don't have time right now to really go through and document how I came to this.

Gunn3r Games
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 23rd Sep 2008 20:09
Still haven't rec'd anything, but I'm looking forward to it. For now, it's time to go back to prison...I mean work.

-Keith

Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 23rd Sep 2008 20:25
That email should have reached you by now. And that reference to prison gave me a good idea... It's too bad I can't put a jail inside Emergence... I'll have to make it a single level game...

Gunn3r Games
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 24th Sep 2008 05:23
Still nothing.

Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 24th Sep 2008 07:24 Edited at: 24th Sep 2008 07:25
Resent. Hopefully it gets through this time. If not, I'm not sure what to do...

Gunn3r Games
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 24th Sep 2008 14:54
Got it.

KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 24th Sep 2008 16:21
Congratulations on your entry into the BOTB Hall-o-Fame! You may want to update the first pic in the first post of this board; since it no longer applies.

-Keith

Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 24th Sep 2008 16:37
Okay. It's fixed. Thanks for the opportunity.

Gunn3r Games
dennisb
18
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Joined: 26th Apr 2006
Location: New York
Posted: 24th Sep 2008 18:37
I just played this game. It is great. It is such a nice big full level and maintained a great framerate. Really well done. Exploring the level was a lot of fun and it wasn't too hard to beat even for a bad gamer like me. It was really great fun!

Congratulations on best of the best!

KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 24th Sep 2008 18:39
You should find the secret room and check out the bounce rocket launcher, Dennis.

Butt monkey
17
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Joined: 7th Dec 2006
Location: Scotland
Posted: 25th Sep 2008 00:41 Edited at: 25th Sep 2008 00:42
Sorry for late response. Just got round to playing it. I think the level was good, except in the sewer I was stuck for a good while trying to find out where to go next. I don't like the idea of having one of the random little side areas having a door in it. After passing several empty ones it throws you slightly. I also thought that section was too dark, as I only found the door when I increased the ambience

Other than that, it was well designed. I liked the outside scene.
puppyofkosh
17
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Joined: 9th Jan 2007
Location:
Posted: 25th Sep 2008 03:32
Congrats gunn3r!
Cardboard Box
16
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Joined: 2nd Aug 2008
Location: Salem, OR
Posted: 25th Sep 2008 04:03
I just got around to playing it. I really enjoyed it. Level design was top-notch, with good entity placement and flow. It really reminded me how much I need a new computer, though; even when I had the textures divided all the way, the framerate was awful at a couple points. All that aside, great level, and I look forward to the rest--and congratulations on making Best of the Best.
Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 25th Sep 2008 06:51
@butt monkey, Thanks for the great review. The sewers were unintentionally that dark. In an earlier build, they were a little lighter, but somehow darkened as more and more builds passed...

@Cardboard Box
(First off, simply awesome name)
Thanks also for the good review. I tried my best to optimize this level, although, having a really good computer only allows you to go so far with that. On my computer, it's a steady 38 FPS the whole way through. (Aside from one spot, which has been glitchy around that one entity in any map I use it in)

Gunn3r Games
Cardboard Box
16
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Joined: 2nd Aug 2008
Location: Salem, OR
Posted: 25th Sep 2008 07:31
Yeah, my computer is incredibly old though (bought in 2003), so that's probably why I had some trouble.

Also, just noticed you're a Portland resident. Salem here. Oregon represent.
Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 25th Sep 2008 20:29
Wow. In the last 6 days, according to my site statistics, I've had 412 downloads of EmergenceInfiltration.zip. Just wow. (That's not mentioning the 10000 forum views over the last 6 days.)

Gunn3r Games
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 25th Sep 2008 21:01
Nice! I'll have another look-see tommorow when I have more time away from school.....

Congratulations on BOTB, you deserve it mate.....

Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 26th Sep 2008 00:11
Just played the demo and it was pretty good! Couple of things though

- Some of the guns at the beginning didn't have any texture.
- The ladder (where the launcher is), I jumped from the stairs onto it and I just kept sailing up until I hit the ceiling, at which point I fell and couldn't climb back up the ladder.
- Perhaps a checkpoint at the top of the lift so you don't have to start from the beginning?

Nice work and well done on your BOTB!

KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 26th Sep 2008 06:16
Quote: "Wow. In the last 6 days, according to my site statistics, I've had 412 downloads of EmergenceInfiltration.zip. Just wow."

Ah yes.....the power of the BOTB.

Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 26th Sep 2008 06:23 Edited at: 26th Sep 2008 06:29
Just a look ahead... Emergence: Detonation has begun production. (A screen is attached)

EDIT: Better screen attached.

Gunn3r Games

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KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 26th Sep 2008 06:28
Nice lighting.

Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 26th Sep 2008 06:30
Thanks. I edited the above post with a better screen, by the way. Also, when would be a good time to start a different thread for Detonation? I have a good portion of the segments done. I just have to work some kinks out, get the lighting done and place entities. Then Detonation can be released.

Gunn3r Games
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 26th Sep 2008 07:00
You can start it whenever you like; just have some screens to start it with.

Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 26th Sep 2008 07:19
Okay. I'll make it soon. And a quick poll on this game. What was the average framerate that everyone got? With this info, I can better optimize Detonation.

Gunn3r Games
Butt monkey
17
Years of Service
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Joined: 7th Dec 2006
Location: Scotland
Posted: 26th Sep 2008 14:08
How many chapters will this game have?

For my framerate I got a nice, smooth 30 - 35

Quad Processor
GeForce 8800 GTS
2064 MB RAM
djmaster
User Banned
Posted: 26th Sep 2008 15:23
as you can see on the first page this game will have 4 chapters and detonation is the second

Current FPSC Projects:
When Zombies Attack-10%
Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 26th Sep 2008 16:39
Actually djmaster, and everyone else for that matter, that was a typo. There will be 3 chapters. Infiltration, Detonation and Extraction. Each will take place in a fairly different environment.

Gunn3r Games
Life Tap
16
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Joined: 2nd Mar 2008
Location:
Posted: 26th Sep 2008 17:03
Quote: "Okay. I'll make it soon. And a quick poll on this game. What was the average framerate that everyone got? With this info, I can better optimize Detonation."


i got around 20 average, but every time i came encounter with the enemys my framrate would drop in the negitives (maybe not hte negitives, but so slow that it made it unplayable over a couple of times.)
I actually closed it before i got to beat it from frustration. the lagspikes were just so unbareable, i felt like i was playing a game, where instead of animations and real time fighting, it was just a picture, that would change every second.

The Unspoken
tjaabee
17
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Joined: 14th Apr 2007
Location: somewhere
Posted: 26th Sep 2008 17:36
I got a pretty good fps, I'm actually suprised of this because my pc is quite a crappy one bought in 2004, so good work on that. Liking the new screens!

Best.

GIMME COKE!
Cardboard Box
16
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Joined: 2nd Aug 2008
Location: Salem, OR
Posted: 26th Sep 2008 17:41
On my awful PC, it ran at around 30 frames per second in empty areas, dipping down to about 20 in the outdoor areas, and sometimes dropped down to like 10 when enemies were around. On my friend's more recent machine, it ran at about 25-30 fps.
KeithC
Senior Moderator
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Joined: 27th Oct 2005
Location: Michigan
Posted: 26th Sep 2008 18:06
The PC I played it on was an Alienware from 2003 (1GB RAM only); it ran smoothly.

Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 29th Sep 2008 23:39
Okay. Thanks for the input, everyone. Development is in full swing on Detonation, and lemme tell ya... It's a ton of fun.

Gunn3r Games
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 1st Nov 2008 18:43
Congratulations on getting into this month's Newsletter!

CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 1st Nov 2008 19:38
You earned it!

Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 3rd Nov 2008 03:15
Thanks guys! It's really cool to see my game inside the official newsletter! Only one thing... They showed the screen from Emergence: Detonation as an Emergence: Infiltration screen. Oh well. Now to go check the stats to see how many times the game has been downloaded in the last week...

Gunn3r Games

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