Hi to all!
I was notice a very bad thing in my demo game:
a MATRIX 1,10000,10000,20,20
a camera at 7500 (y position)
a object plain 59,1,5 positioning at GROUND HEIGHT
a camera.. set camera range 1,80000
Why when my sky camera look the object plain, i see the object distort with diagonal interference?. only if my camera get down in altitude (y position) i can see better my object!
more my camera get down more i can see my object plain!
maybe i see this graphic error because i was use in wrong mode the matrix texturization????
i use this command for texturize my matrix :preparematrix texture 1,1,2,2 and a texture 256x256.
Ok you know some DarkBasic command to avoid this problem??
Thank you for HELP! and answer me in basic english please!!!!