I can see what you mean; however, the whole point of having them in a dll to begin with is so that I don't have to load them from the hard drive as this wastes an unbelievable amount of time, it's much faster to just load the dll into memory and then access the resources from the library itself.
So it's not possible to do it in the GDK, then does anyone know how to do it using c or c++ commands? I need to know the following:
1. Loading the dll and getting it ready to be accessed.
2. Accessing the image files within the dll and getting them into a format which the GDK can handle the images with it's image routines.
3. A safe way to unload the information when done
I think this would be more than adequate knowledge for my needs. I've been successfully loading the DLL using the LoadLibrary method. If that helps anyone know the direction in which i'm headed. Thanks again!
Windows XP Home Ed. SP/2 ---> GeForce FX 5500 - 256MB
160 GB HD ---> 1 Gig RAM