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DarkBASIC Discussion / Which program is best for RPGs?

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ROOT BEER12
16
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Joined: 7th Sep 2008
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Posted: 8th Sep 2008 00:58
Hello everyone I am new here. I want to make a megaman RPG game. I need cut scenes with voices, character designs, settings, music, and alot of other stuff. The game will be long and hard consisting of 20 volumes with 25 chapters each. There will be many evil groups to defeat with one per volume such as Sigma's mavericks. There will be two teams to play as the Maverick Hunters of Megaman, Megaman X, Axl, Megaman EXE, Zero, Megaman Volnut and Protoman. The other team is the Franklin Xtremeist of Franklin, Bass, Harper, Captian Joel, Frezzeman EXE, and The Hustler.

What is the best program to make this game?
Sinani201
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Location: Aperture Science Enrichment Center
Posted: 8th Sep 2008 06:12
DBPro.

Your signature has been erased by a mod
BN2 Productions
21
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Posted: 8th Sep 2008 06:25
I would agree sinani. Dbpro would be the thing to go with, though I am quite sure that DBC could pull it off as well.

Just to throw this out there though. Don't start your project right away. Sorry, but if you are new, it isn't worth it to try it and fail. You have to start with something simple, like pong. Then you can advance to something a little more complicated. 9/10 times, when a new user comes on with an idea like that, they come back in a week or so saying "How do I put words on the screen?" The other 1/10th never come back on. So, my words of advice, write it all down, so that you don't forget it, then go onto pong.

If you want some help as you get started, I would suggest checking out the "Noobs wanted" post. It is the main post for the DarkNOOBS team. We are essentially a team run by more experienced coders, but the actual work is done by new coders, so that they can learn. We have almost finished our first game (check out the DarkNOOBS project 1 thread for that). So, when you feel comfortable with the language (or right away, we are always taking in noobs), go ahead and just post saying you are interested.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
ROOT BEER12
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Posted: 8th Sep 2008 17:56
I already have the story of the game made ahead of time. So does Dark Basic Pro have what I need to make the characters, voices, rpg battle system, and cut scenes.
Invincibob 8
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Posted: 14th Sep 2008 02:46 Edited at: 14th Sep 2008 02:47
Are you actually going to go through with it? Most people who start MegaMan RPG's never finish, and those who do make them forum based.

Once, I fell of a bridge and died. When I came back, I decided to haunt this forum.
BN2 Productions
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Posted: 14th Sep 2008 06:19
Quote: "characters, voices, rpg battle system, and cut scenes"


Not really, no, yes and yes, respectively. Characters will need to be made in a 3d modeling program. Voices you will want probably a sound recording program (I would suggest audacity, its free) and a mic. The battle system and the cut scenes will take a little bit of work coding wise though, especially the battle system.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
Libervurto
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Joined: 30th Jun 2006
Location: On Toast
Posted: 15th Sep 2008 01:50 Edited at: 17th Sep 2008 22:46
I would strongly recommend NOT doing this project, especially as it appears to be one of your first.
You'll really struggle to make progress and get fed up with it and ditch coding all together before you have anything playable.

Trust me I have done exactly that and I quit coding for a year.
Then I learnt that you have to start with small projects and work your way up. Like my sig says, it's much better to make small programs that work than large programs that don't, a program that doesn't work isn't a program, it's just a pile of junk.

Something one doesn't appreciate as a noob is that no matter how small and simple your programs are, they will give you a sense of pride when you see them working. Yes writing a pro-quality game would make you so proud of yourself you'd probably explode, but most of the development time would fill you with frustration. It would take years to make a professional game on your own; just think it took Rockstar 4 years to make GTA IV and they had over 100 people working on it, so you'd have to wait 400 years before you got any kind of satisfaction from it!

If you want to make a game like megaman rpg i'd suggest picking out elements that you like and trying to write little games that will help you master that part of the game. That way you'll build a collection of small quirky games and at the same time you'll be learning the skills you need to make the big one.

A small program that works is better than a large one that doesn't.

DBC Challenge Rank: Rookie
BN2 Productions
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Posted: 15th Sep 2008 07:08
Quote: "If you want to make a game like megaman rpg i'd suggest picking out elements that you like and trying to write little games that will help you master that part of the game"


I definitely agree. As a side note, anyone who knows of the game Geometry wars, that was made with the same premise. It was written originally as a test program for (I believe) the ai in Gears of war (may have the type and the game wrong, but it was something along those lines). So, my point is that even PROFESSIONALS choose challenging tasks in their current project and isolate it in its own program, just to make it work, rather than jump straight into the game.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
Asacolips
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Location: USA
Posted: 19th Sep 2008 22:21
Quote: "I definitely agree. As a side note, anyone who knows of the game Geometry wars, that was made with the same premise. It was written originally as a test program for (I believe) the ai in Gears of war (may have the type and the game wrong, but it was something along those lines). So, my point is that even PROFESSIONALS choose challenging tasks in their current project and isolate it in its own program, just to make it work, rather than jump straight into the game."


Actually, Geometry Wars was used to test dual-analog stick code for Project Gotham Racing. Its original version was a free unlockable in either PGR or PGR2, I can't remember which.

As for starting something like Pong first, I slightly disagree. I got started (albeit this was in GameMaker) with platformers and a 2d-rpg. However, both were still simple, and I often looked at others' examples to help me figure out what I did wrong (...and I did ALOT wrong ). Nonetheless, a 3d-rpg like you describe is too ambitious for a first project. Might be good for a 3rd or 4th though.
Yodaman Jer
User Banned
Posted: 29th Sep 2008 17:25
Quote: "I would strongly recommend NOT doing this project, especially as it appears to be one of your first."



Listen to this guy, dudes. He knows what he's talking about.

Yodaman Jer

That guy with no idea of what to say here. Except that he is a geek, and likes cheese. And pickles. But mostly cheese.
Zombie 20
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Posted: 6th Oct 2008 03:17
well, nothing left to say really except this.

don't get down on yourself, coding is not the easiest task in the world, have fun and take your time. We'll all help you out. good luck.


Coffee coffee coffee coffee coffee coffee cappacino, JAVA!
cyangamer
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Location: Houston, TX, USA
Posted: 13th Oct 2008 04:43 Edited at: 13th Oct 2008 04:45
I need to put my two cents here:

While it's not wise to try and tackle an RPG project in it's entirely, you don't want to try something like pong either. How will Pong help you gain the skills needed to make an RPG? it won't. What you need to do is tackle basic gameplay fundamentals. Keyboard movement (arrowkey or WASD), then stats (Handles work very well with that, check out Zotoaster's tutorial in the Newcomers forum), then try your hand at making a message system.

The trick is, do these and perfect these qualities separately. Once one feature works solidly, move on to the next. Navigation, menu selection, and other features in of themselves are small games, but they're small games that have some similarity with what you're trying to do.

EDIT: Someone already said that. my bad.

Currently working on - Enemy AI and Action Battle System

the sig limit needs to be raised...

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