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Geek Culture / Anyone ever made money with his Dark Basic skils, anyone ever made ...

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16
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Joined: 14th Aug 2008
Location: Montreal Canada
Posted: 10th Sep 2008 22:26
it to the multi-platform? Xbox, Playstation, Nintendo, PC? Or anyone found a job with EA, Ubisoft...
Just curious.

When it is too complicated it is because you are trying at the wrong door.
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 10th Sep 2008 22:31
Dark basic only works on the pc, because it needs directx.
So it cant be on any off the consoles you listed above.
also last time I checked, EA are more like producers then developers...
Lol, but I`m sure someone has. such as Lee bamber, the creator of fpscreator...
and I`m posotive "Dark coder" won first prize at the nvidia compo and got a couple extra cash and a graphics card... and money to help develop his game into a full game...
I cant remember at all... but i`m sure someone out there has...
Or will...


No doubt'fully the simon cowell of the fpsc section :S
Alucard94
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 10th Sep 2008 22:33
I didn't think DB was multi platform. But then again, I know nothing about programming.


Jeku
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21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 10th Sep 2008 22:50
Quote: "also last time I checked, EA are more like producers then developers..."


Not sure what you mean by that. EA has a lot more programmers than producers

They do most of their development in-house.


Accoun
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Location: The other end of the galaxy...
Posted: 10th Sep 2008 23:18
I think he was asking if someone who started with DB is making a console game now... And I think that the guy who made StarWraith and Evochron Renegades (forgot his name) made some money from them (but as shareware, not with a publsher)...

Make games, not war.
Matt Rock
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 10th Sep 2008 23:41 Edited at: 10th Sep 2008 23:43
Yes, the guys at Starwraith have made money. We've made some (emphasis on the word "some") money at MISoft, and a few others have as well. I think someone had an FPSC game published as well, though I can't remember who it was. But it isn't easy (I don't think anyone has gotten rich from it yet), marketing is pretty rough if you don't have money to market with, lol. That's if you care to publish yourself though. We're in the process of publishing someone else's work for the first time, but that's an indie studio publishing an indie developer, so I'm sure that "doesn't count" by some people's standards. But there are quite a few people on TGC making really awesome stuff. If Cash doesn't find a publisher with Geisha House, I'll be amazed to be quite honest.

Now, if you're asking if mainstream studios use DBP, that's a different question entirely, and I can answer that safely and honestly with an emphatic, Benjamin-esque "NO." Not that I know of anyway. That's because it isn't universally portable to multiple platforms, there aren't as many DBP programmers (so finding talent is harder than it would be if using a C derivative), and there aren't college courses to teach DBP and stir up a real initiative to make it mainstream. But it's extremely capable, easy to use, cheap, and fun, and with an awesome community . And we've seen quite a few people use DBP as a "stepping stone" to teach them programming fundamentals so they could get into advanced C stuff.

Just because no one has made millions from a DBP game/ app doesn't mean there won't be a first. In fact, I've always argued that thoughts like that are nothing short of discouraging and counter-productive, and are the very reason why no one has done it yet. Not that anyone has done that yet in this thread, but I'm saying that now to cut them off at the pass, lol. I'm still thoroughly convinced that we haven't seen the best of DBP yet, at its fullest potential, but we will in the near future

Jeku
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21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 11th Sep 2008 01:49 Edited at: 11th Sep 2008 01:50
Quote: "I'm still thoroughly convinced that we haven't seen the best of DBP yet, at its fullest potential, but we will in the near future"


Especially when Matt finally releases his much-hyped and long-delayed FPS that "will revolutionize the FPS genre". Sorry Matt, just had to add that


Zappo
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Joined: 27th Oct 2004
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Posted: 11th Sep 2008 02:31
There has been mention before of studios using DBP to test game ideas, due to it being a rapid development platform but I can't remember any names . I also remember The Game Creators offering VERY good deals for DBC to education establishments a while ago so I would be surprised if there weren't schools or colleges using it to teach with. Its ideal to get beginners interesting in making games quickly.
I have made a small amount of money from creating 3D screensavers in DBP. Everything else I have released for free. I was also offered a publishing deal from a small company for a game I made for a competition. I turned it down as the game was rushed in its creation. To improve it to a commercial quality I was happy with would mean major rewrites. I just didn't have the time. I was a little worried about licensing too due to the game being a 3D remake of an old 2D game. I won't mention the name of the publisher as I was also concerned by the professionalism of their communications and contract (e.g. grammer, spelling etc). That started alarm bells ringing which made me nervous.

I do make money from writing application software. Offline ones are mostly in Delphi and online ones are mostly in PHP as those are my languages of choice for business.

To be honest, you may be surprised at what budget titles (e.g. shareware) are written in DBP but they just don't advertise the fact. Selling software written in a language which includes the word 'BASIC' is still frowned upon for some reason.


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Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 11th Sep 2008 03:14 Edited at: 11th Sep 2008 03:17
Quote: "To be honest, you may be surprised at what budget titles (e.g. shareware) are written in DBP but they just don't advertise the fact. Selling software written in a language which includes the word 'BASIC' is still frowned upon for some reason."


Yah, there are quite a few titles out there that don't advertise. I played Tank Universal on Steam the other night and went through the credits-- they actually mentioned the game was made in a very popular DBP competitor. As far as I know, DBP is just as capable, if not more than that competitor, and Tank Universal is a commercial release on Steam, Impulse, and download from their site.

Quote: "There has been mention before of studios using DBP to test game ideas, due to it being a rapid development platform but I can't remember any names"


I know I have said that several times. I used DBP or PB to prototype just about every new game mechanic I want to make. It's incredibly simple to get something up and running, and I have saved many hours aborting a full-fledged project in C++ when the DBP prototype was lame.


Xenocythe
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Joined: 26th May 2005
Location: You Essay.
Posted: 11th Sep 2008 05:26
I've sold roughly around a million copies of my last game, NTBC 3.

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
BatVink
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Posted: 11th Sep 2008 08:55
Quote: "Now, if you're asking if mainstream studios use DBP, that's a different question entirely, and I can answer that safely and honestly with an emphatic, Benjamin-esque "NO." "


Zappo is right, they don't publish games made in DB Pro, but Tony Davies, level designer at Crytek, uses it to test ideas.

Some of us got a small contract to write games for Teach Yourself Touch Typing a couple of years ago.

TGC hire people all the time to do various tasks BUT don't start emailing them, they will advertise on the forum or contact people directly when they need someone. That's how I got the job of writing tutorials, and then went on to become newsletter editor.

tha_rami
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Location: Netherlands
Posted: 11th Sep 2008 11:07
The guy from Starwraith is Shawn Bower (his nick around these forums is SFSW). The website would be http://www.starwraith.com/


A mod has been erased by your signature because it was larger than 600x120
Cash Curtis II
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 12th Sep 2008 18:08 Edited at: 12th Sep 2008 18:11
I've made about $2.5k with DBP skills. I'm working on substantially increasing that. I'm about to invest $10k in two projects.


Come see the WIP!

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