I think memblocks are the only way to extrude a face. The problem is that is a really difficult task (especially if you have never used memblocks).
You first need to find the 6 vertices of a face (because a face is made of 2 triangles). Then, you move the face according its normal, and create the 4 new faces using the old and new positions of the extruded face.
The mesh memblock format is explained in the help file, you should try something simple before trying an extrusion (e.g. scrolling the texture, scaling the object...).