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3 Dimensional Chat / Milkshape vs. CharacterFX

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CodeSlinger
22
Years of Service
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Joined: 3rd May 2003
Location:
Posted: 20th Jul 2003 18:23
Hail Forum dwellers!
Just wondering if anyone know what benefits I may gain by using CharacterFX to do my animations as opposed to Milkshape. Could not find this specific question addressed in the forums.
Thanks!
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 20th Jul 2003 20:35
you can use basic IK's - premade skeletons - basic weighting - etc...
its really a kiddie jump above Milkshapes animation abilities.
and to be honest it is alot more confusing and harder than it should be for what it can actually do.

I'd suggest just learning a little animation skill within Milkshape.
it might be slightly harder at first, but the lessons you learn having to do practically everything yourself actually gives you an brand new look on animating models.
also i'd suggest if you have the money to get Animation:Master ... its like $99 but is a very good product, that allows you to work in a non-linear form, full IK & FK, full bone<->vertex weighting and envelopes.
It's realatively simple to use to boot

but still try animating in Milkshape for like a month or two, even if you don't think you've improved i can guarentee you that it'll give you alot of experience and make animaiton in other products seems just childsplay.

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