Hi all...
I'm having a strange problem. After having made a model in 3dsmax, I'm using the pandaX converter to make it into a .X file.
I'm then aplying a texture onto the model, but the texture isn't being applied....
I'm using the same code on a model that came with the cd(ship.x) and the texture is being correctly applied....
code below:
sync off
sync rate 0
backdrop on
load object "ship.x",1
load image "chrome2.bmp",1
set object texture 1,2,0
texture object 1,1
ycoord# = 10.0
repeat
rotate object 1,0,0 + ycoord# ,1.5 + ycoord#
rem move camera 10
ycoord# = ycoord# + 1.0
sync
until escapekey() = 1
Any help welcome....
Thanks,
Fang
"I really don't know how WWIII will be fought, but WWIV will be with sticks and stones"
- Albert Einstien