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Newcomers DBPro Corner / PandaX converter

Author
Message
Fang
21
Years of Service
User Offline
Joined: 2nd Jul 2003
Location:
Posted: 20th Jul 2003 21:05
Hi all...

I'm having a strange problem. After having made a model in 3dsmax, I'm using the pandaX converter to make it into a .X file.
I'm then aplying a texture onto the model, but the texture isn't being applied....
I'm using the same code on a model that came with the cd(ship.x) and the texture is being correctly applied....
code below:


Any help welcome....

Thanks,

Fang
"I really don't know how WWIII will be fought, but WWIV will be with sticks and stones"
- Albert Einstien
Scorpyo
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: italy
Posted: 20th Jul 2003 23:45
1) make sure your texture is in the same folder where the model is
2) set the UV mapping in Max even tho your are not texturing there or DB won't texture
3) Panda isn't working with Max3

get DBConv.exe somewhere (3ds to .X converter from DB Classic) and use that.
Or go here and get winconv3ds
http://www.3drad.com/links.htm
lcfcfan
21
Years of Service
User Offline
Joined: 19th Feb 2003
Location: North East, UK
Posted: 21st Jul 2003 01:34
If you are trying to apply the texture in dbp then don't do it in max it is easier then just load the model directly into dbp.

Just apply a uvw map modifier then adjust it till you get the result you want, that should work.

Fang
21
Years of Service
User Offline
Joined: 2nd Jul 2003
Location:
Posted: 21st Jul 2003 05:06
Thanks guys!

"I really don't know how WWIII will be fought, but WWIV will be with sticks and stones"
- Albert Einstien
Guyon
21
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 21st Jul 2003 16:43
Yes same promlems had I. PandaX never worked for me.

I found great success with this .x exporter.

The set of converters from Microsoft. Includes 3D Studio Max and Maya exporters (plug-in)
http://download.microsoft.com/download/whistler/dx-exp/8.1/W982KMeXP/EN-US/DX81SDK_extras_Direct3D.exe

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