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FPS Creator X10 / Question: do the model packs work with DX10 version?

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rakker126
16
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Joined: 12th Sep 2008
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Posted: 13th Sep 2008 12:56
Hello,

i recently bought the game direct 10 creator and also the model packs. but i cant seem find the place were all the stuf is put. i bought model pack 1-10 and 16 or so and i' m wondering how i get them in direct 10 editior. please help!
Uthink
17
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 13th Sep 2008 23:47
Check your Profile, then go to Order History.

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson
rakker126
16
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Joined: 12th Sep 2008
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Posted: 14th Sep 2008 00:01
I already have the pack so what do i need to do?
rakker126
16
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Joined: 12th Sep 2008
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Posted: 14th Sep 2008 19:18
Solved!

You just need to copy all the data from your previous game and the installed maps there. Only sime thing dont wore then
rakker126
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Posted: 14th Sep 2008 19:20
By the way dies anywone knows the locatioon of the texture bars for transfering these scripts, cant find them in DX10 !
Nomad Soul
Moderator
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 15th Sep 2008 04:38
If you read the latest TGC newsletter you'll see that TGC have made the decision to stop porting FPSC X9 model packs over to FPSC X10 and update the FPSC X10 engine to ensure all models can be imported instead.

This may have some nice fringe benefits for FPSC X10 like having the scale command working in .fpe files and ability to use multiple textures for dynamic entities again.

Here is a quote from the newsletter

Quote: "Some users have expressed an interest in the remaining 14 model packs and are wondering when the next one will be released. It was decided that rather than create two sets of assets, it would make more sense to release an update to FPS Creator X10 which allows the original model packs to be loaded without requiring any conversion whatsoever. This way existing model packs will work out of the box and third party model packs and items will also be automatically compatible. This work is built into the migration project currently in development and we will release more information as it becomes available. Watch the newsletter and forums for an opportunity to beta test the new migration version."


Newsletter can be found here
http://www.thegamecreators.com/data/newsletter/newsletter_issue_68.html

In answer to your question, if you can't wait until the above happens.

The mapbank and scriptbank folders for FPSC X10 are located in 'Documents / FPSC X10 Files / mapbank' or 'Documents / FPSC X10 Files / scriptbank'.

meshbank, texturebank, entitybank and segments are located in FPSC X10 program files installation directory.
rakker126
16
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Joined: 12th Sep 2008
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Posted: 15th Sep 2008 09:19
Great, i will go and copy evereything to dx10 then!
rakker126
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Posted: 18th Sep 2008 18:02
Absolutly dont copy the files, i noticed it will de stroy the program! By me it didnt worked
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 18th Sep 2008 19:09 Edited at: 18th Sep 2008 19:10
All I can say is that I am glad TGC is doing that.I thought we would have to go through some long,drawn out,blood-requiring process to convert our models to x10.
This saves myself as well as others (such as Nomad Soul) who have made quite a bit of x9 media and have horrible nightmares about having to convert all of it.

Failing at every guitar game ever made!
rakker126
16
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Joined: 12th Sep 2008
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Posted: 18th Sep 2008 19:11
Yeah i tried it because i would like ut very mouch but it didnt wwent out wel. The things i made didnt worked any more. though it is ashame and i hope the update will come fast.

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